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  1. Interesting read even though I use good ol fashion cable. 50¢ WiFi Blocker

    • 1 reply
    • 1.6k views
  2. Online Gaming · Started by ellilion,

    Hello, just wanted to let everyone know that I'm running a Neverwinter Nights Server for anyone interested. It is a mod done by my friend in Kentucky that I am now hosting and i have powerlink pro. getting about 578kpbs upload so bandwidth should not be an issue. The server name is AZMO listed under action game types no password or anything. Because it is a custom module you will need to start a new character, no local characters sorry. But it wouldn't be as much fun if you had 20+ lev character to start. You will need original NWN + shadows of underine tide expansion to play but not hordes of the underdark. Characters will save in server vault and be tied to your cd-key …

    • 17 replies
    • 6.7k views
  3. Yahoo launches 100MB of free e-mail "Garlinghouse also said the company will put 50 million identities back into circulation. That means identities that have remained dormant for years will become available again. Although Yahoo has maintained a policy that it can recycle user identities after six months of dormancy, the company has taken a "very conservative approach" to offering these names back to the public, Garlinghouse said."

  4. Video & CPUs · Started by B.Ob.,

    Wildcat Realizm 800 pdf 512-bit memory bus (the 9800 PRO, x800 series, 6800 Ultra just have 256-bit bus) 640MB memory 3/4 slot, FULL SIZE card

    • 8 replies
    • 3.5k views
  5. Unreal Tournament 2004 Patch 3236 Windows patch = 12 MB Linux patch = 19 MB Worth Playing linky (both windows and linux patches listed) eDome (win) Factory Unreal (win) Jet Stream Games (win) more mirrors here (win) more mirrors here (Linux) Onslaught related: - Teams will now swap sides after each Onslaught round by default. This is configurable in the game settings menu. - Fixed flying Leviathan exploit where Leviathan can be based on another vehicle. - Fixed Leviathan pushing exploits by limiting the Leviathans max speed. - Fixed Tank pushing exploits by limiting max speed unless falling. - Node location names show up correctly in network game…

    • 3 replies
    • 2.5k views
  6. Online Gaming · Started by B.Ob.,

    Level Designer Current Positions Available Level Designer We are looking for level designers with the following experience. Job requirements: * Unreal / UnrealEd experience is a huge plus. You will need to learn our rendering, lighting and game play trigger systems, but placing brushes is similar. * Ability to construct level geometry, as well as texture and light it to reasonable aesthetic standards. * Ability to add game play, AI, scripted events. * Do all the above while maintaining frame rate and within technical constraints. * Technical knowledge and thinking. You will deal more with technology than you will with art. * Y…

    • 2 replies
    • 2.2k views
  7. Painkiller 1.2 Patch new patch for Painkiller - NEW: redesigned and much improved prediction code (better prediction + less processor power required) - NEW: two new maps: DM_FALLEN1 (for 2x2 and FFA) and DM_FALLEN2 (for 1x1) - NEW: fully customizable weapon setup (each weapon module can have separate key) - NEW: added better mod support (e.g. for Chains.Mod), e.g. pak file format fixes, free key binding (commands/messages), etc. - NEW: option to switch the weapon along with primary/secondary fire switch - CHANGE: Chaingun does slightly less damage/knockback and no longer shocks the enemy - CHANGE: Electro does more damage/knockback and shocks the enemy - CH…

    • 0 replies
    • 1.2k views
  8. System Config · Started by B.Ob.,

    Mostly just SATA hard drives are out, but SATA DVD+-RW drives are starting to appear (from Plextor I think).

    • 7 replies
    • 3.2k views
  9. UT2004 Beta Patch 3233 Changes Its not released yet, but here some that is in store for the next patch: # Removed some pre-release debugging that was still enabled # Fixed NetworkStatusMessages once and for all # Reenabled temp. MD5 database generation for loaded packages on a server # Fixed "flying player" exploit. # Fixed keeping high translocator trajectory persistent across online level changes. # Save games fixed, with the following limitations: * ragdolls aren't serialized * animations aren't serialized (but uses simanim to save channel 0) * must run UT2004 with -makenames option, or set bSupportSaveGames true in LevelInfo * added Ac…

  10. Games people play · Started by ParoxysM,

    The trailer for Far Cry Instincts that we showed at E3 has been posted online for your viewing pleasure.

    • 7 replies
    • 3.3k views
  11. Its that time of the month....(ok maybe a couple days early....) CATALYST™ Release Notes Version 4.6 Resolved Game Issues This section provides information on game issues that have been resolved in the latest release of CATALYST™. These include the following: * While playing the game Halo, under certain conditions, images that should be hidden behind solid foreground objects are no longer showing through * Starting a game of Splinter Cell Pandora Tomorrow under Windows XP with an ATI RADEON 9000 PRO installed and the display set to 1024x768 and the graphics quality set to high no longer results in flickering textures * Display corruption is no …

  12. Stats are not super-impressive IMO: Sony DRU-540A DVD/CD Rewritable Drive Specifications: ATAPI (EIDE) internal interface DVD+R: 12X P-CAV (max.) writing DVD+RW: 4X CLV (max.) rewriting DVD-R: 8X Z-CLV (max.) writing DVD-RW: 4X CLV (max.) rewriting DVD-ROM reading (single layer): 12X CAV (max.) DVD-ROM reading (dual layer): 8X CAV (max.) CD-R: 40X CAV (max.) writing CD-RW: 24X CLV (max.) rewriting CD-ROM: 40X CAV (max) reading Dimensions: 5.75 x 1.63 x 7.56 inches (W x H x L) Platform support: Windows 2000 and XP Burst data transfer rate: 33.3 Mbit/s max. Random access time: 130 ms (CD-ROM), 160 ms (DVD-ROM) Buffer memory: 2 MB Buffer under-run error prot…

    • 11 replies
    • 3.9k views
  13. Battlefield Vietnam v1.02 Download Available SERVER FIXES -Fixed a bug with the winch code that caused client disconnects. -game.ASEPort has been added (not added to serversettings.con) CLIENT FIXES -Fixed a bug with the winch code that caused clients to crash to the desktop.

    • 10 replies
    • 3.8k views
  14. Read...a book Go outside of the house Exercise Go fishing Eat less takeout Play games where I have to move more than my fingers

    • 5 replies
    • 2.5k views

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