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UT2004 Beta Patch 3233 Changes


B.Ob.

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UT2004 Beta Patch 3233 Changes

 

Its not released yet, but here some that is in store for the next patch:

 

# Removed some pre-release debugging that was still enabled

# Fixed NetworkStatusMessages once and for all

# Reenabled temp. MD5 database generation for loaded packages on a server

# Fixed "flying player" exploit.

# Fixed keeping high translocator trajectory persistent across online level changes.

# Save games fixed, with the following limitations:

* ragdolls aren't serialized

* animations aren't serialized (but uses simanim to save channel 0)

* must run UT2004 with -makenames option, or set bSupportSaveGames true in LevelInfo

* added Actor events PreSaveGame() and PostLoadSavedGame()

 

# Onslaught turrets cannot damage PowerCores or PowerNodes

# Render hud overlays[] on DM_Low clients also

# Onslaught vehicles take a very small amount of damage over time when on fire and there is no driver

# Fixed players always spawning at own PowerCore after sides are swapped.

# Fixed problem where bots weren't spawning at the nodes they are defending.

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# Fixed "flying player" exploit.

# Fixed keeping high translocator trajectory persistent across online level changes.

# Onslaught turrets cannot damage PowerCores or PowerNodes

# Onslaught vehicles take a very small amount of damage over time when on fire and there is no driver

# Fixed players always spawning at own PowerCore after sides are swapped.

All my favorites B)

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