B.Ob. Posted June 11, 2004 Share Posted June 11, 2004 UT2004 Beta Patch 3233 Changes Its not released yet, but here some that is in store for the next patch: # Removed some pre-release debugging that was still enabled # Fixed NetworkStatusMessages once and for all # Reenabled temp. MD5 database generation for loaded packages on a server # Fixed "flying player" exploit. # Fixed keeping high translocator trajectory persistent across online level changes. # Save games fixed, with the following limitations: * ragdolls aren't serialized * animations aren't serialized (but uses simanim to save channel 0) * must run UT2004 with -makenames option, or set bSupportSaveGames true in LevelInfo * added Actor events PreSaveGame() and PostLoadSavedGame() # Onslaught turrets cannot damage PowerCores or PowerNodes # Render hud overlays[] on DM_Low clients also # Onslaught vehicles take a very small amount of damage over time when on fire and there is no driver # Fixed players always spawning at own PowerCore after sides are swapped. # Fixed problem where bots weren't spawning at the nodes they are defending. Quote Link to comment Share on other sites More sharing options...
ParoxysM Posted June 11, 2004 Share Posted June 11, 2004 # Fixed "flying player" exploit.# Fixed keeping high translocator trajectory persistent across online level changes. # Onslaught turrets cannot damage PowerCores or PowerNodes # Onslaught vehicles take a very small amount of damage over time when on fire and there is no driver # Fixed players always spawning at own PowerCore after sides are swapped. All my favorites Quote Link to comment Share on other sites More sharing options...
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