Topics
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I have a question to pose to the almighty UT players. I have heard rumors where people actually rent bandwidth to have online games. What's the deal with this? Does anybody out there know how this works? This is on a NEED to know basis and I NEED to know
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- 2 replies
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ATTENTION ALL GAMERS WNYGamersClub.com is looking into a dedicated high speed connection. What we need are a few clients with simple websites that are looking for a place to host. We will keep the cost at a consumer favorable price. All we want to do is break even for the price of the bandwidth. If you or somebody you know has a website and are paying somebody else to host it, STOP RIGHT THERE! Email me and lets talk! After all, whats more important than gaming right? Mary
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Since Bob is in a new location, tapped into a different subnet, I guess we'll all need the new IP for the UT servers, etc.... And keep your eyes open for a PC version of Dead or Alive 3, the game is awesome, but appears to only be for the X-box so far....fitting though. Some of the girls costumes and moves make it appear to be a adults only game. I caught Jay trying to give the one girl fighter a dollar....LOL
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Well I have my BF 1942 server up and running, had Bob make sure it worked and he could connect... It should work from bf1942.wnygamersclub.com Current IP addy: 24.49.94.109 Will update IP as need. thx
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- 13 replies
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Jedi Academy server Finally got my game server loaded with a game to serve!! You can always check my sig for url/ip and online status
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- 18 replies
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Halo v1.02 server is up!! You'll need the 1.02 patch installed. Just go to Multiplayer, then direct ip, type in the url or ip and then start game. Unfortunately, there are no bots but I will make the server public, so it will give you a feel for it before this Sat's LAN party!!
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- 50 replies
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I found a small handful of commands surfing the interweb, so I decompiled the halo.exe and found a ton, but only tried a few...and the few I tried didnt work. Has anyone already done this and has a list of the ones that work?? Here are some examples: rasterizer_wireframe 0 hud_filter 0 player_magnetism 0 speed_hack_detection 0 player_autoaim 0 It's funnah how many of these variables have swear words find_all_fucked_up_shit 0 model_animation_bullshit1 0 Im not looking for cheats, just optimization to consistently playing over 100fps. There has to be a way to not show the HUGE weapons!! Playing at 1024x768 - ~60fps Playing at 800x600 - ~85fps
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I thought this deserved it's own thread IMO, the following maps should be tossed out of rotation (in that order): Death Island Infinity Timberland Danger Canyon Gephyrophobia
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I've been playing with custom game types a bit, with an eye of putting them on server of course. For example, I was looking at Blood Gulch with just 2 rocket warthogs and a tank for each side. Opinions? You can select how many each side gets, which seems determined how many predefined spaces they put in the map for them, whether not you'll actually see that many. Also, that means you can't define the placement where each vehicle is stationed. (probably need to edit the board for that)
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- 17 replies
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Hmmmm, here is a Duke3D hosting software..... Dukester X or eventually here
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- 8 replies
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I have been playing around with NFS - Underground and the multi-palyer LAN patch. Works pretty well, planning on busting it out @ the LAN Saturday if that's ok with B.O.b. See ya there!
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[Engine.GameEngine] CacheSizeMegs=64 <default> I made mine 128 and the board cycles MUCH faster!! Unfortunately, it looks like MapVoting is disabled in the demo. If anyone finds out different, or has other tweaks to running a server, please post here!!
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- 1 reply
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I wanted to benchmark my UT2K4 demo, but it didn't come with the necessary files in the \Benchmark folder, so I copied over the files from UT2K3 and modified for my needs. The linked file has all the components to perform the benchmark, so we can compare. I didnt modify the weak amount of commandline parameters much, since my benchmarks were not much different between 800x600 and 1600x1200 and the hardcore video details are only changable ingame The first bench I ran was @ 1600x1200 with max details: dm-rankin 27.891232 / 62.696663 / 165.418243 fps Score = 63.002945 as-convoy 16.055830 / 40.101791 / 78.206573 fps Score = 40.289211 ons-torlan 21.87945…
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So I finally got the server to operate correctly.... For those as they get UT2k4, I have an Onslaught server running just the board Arctic Stronghold with what ever the defaults are. It will change as comments come in.... or I want to tweak it... IP addy below
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- 4 replies
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