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Far Cry v1.2 patch is out 65.3Meg Links: 3D Gamers File Front Action Trip Worth Playing FarCry README file – Patch 1.2 Getting Started We would appreciate it if you would read this readme file in its entirety, and make sure your PC configuration and specs meet those reported below. This may help you more accurately assess your problems before reporting them, and help us serve you better. For more information on technical issues, please search the Ubi Soft Solution Center at http://www.ubisoft.com/support. Minimum System Requirements Single Player Only - Computer: AMD Athlon 1 GHz or Pentium III 1 Ghz (AMD Athlon XP 2000 / Pentium 4 2 Ghz re…
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I may make it to this one just want to know whom else will be going before i put my money down on the table got farcry, ut 2k4, CS and ummm.... Doom ready to go no bfv.... my boycott continues
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so i was playing postal 2 again, and an old idea came back, basically you can decapatate people in the game with a shovel and the actor (the head) stays active... its funny, it make an attractive sputting sound when it bounces, and it came to me mix it with hockey... the idea of head shovlez was born.... and thatwhere it has sat ever since but for the record i know its the counter strike killer
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http://www.shacknews.com/finger/?fid=toddh...@idsoftware.com http://www.webdog.org/cgi-bin/finger.plm?id=6 I'm sure there will be a ton of other places posting as I type, But all I can say is OH YEAH!!!!!!! just a couple more weeks till we will playing this bad boy, I wonder how soon it will leak on to the web?
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Valve reveals what it will take to run Half-Life 2 "The basic specs will require you to have a 1.2Ghz processor, 256Mb of RAM and a DirectX 7 enabled graphics card, although to really enjoy the bells & whistles of the game Valve recommends a 2.4Ghz processor, 512Mb of RAM and a DirectX 9 card."
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Like I've been saying, they needed to do this. I've got the Rev3 for my 9800pro and its great so if anyone starts thinking about these, go for it. AC VGA Silencers Dragon
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Yo. I going to pick up a PS2 this weekend(probably Sunday) and was wondering what you guys think some good games for it are. I've got Red Dead Revolver(and ATV 2 since it comes with the system) coming to me but I need some more games. I've been looking at a couple games like Splitter Cell, Metal Gear, etc... games that are meant for the console. I want to stay away from FPS, they're meant to be played on the PC as far as I'm concerned. Dragon
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with all this talk of doom 3 comming out in less than a month or when its done(what no world wide IT GONE GOLD!!) get some pratice in on the orginal with a game engine update at : jDoom yes the lost souls are light sources and and as the baddys do have noticable damage taken (preset damage textures) its not farcry lighting.. but a outstanding doom port/mod
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ummm Lovecraftian... :evil: www.callofcthulhu.com
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ATI's Catalyst Page Release notes New Features This section provides information on new features found in this release of the CATALYST™ Display Drivers. This release introduces a new feature called Temporal Anti-Aliasing. OpenGL and Direct 3D applications will benefit from this feature when custom settings for Anti-Aliasing are used, and Temporal Anti-Aliasing is enabled. The feature provides higher Anti-Aliasing quality when an application frame rate is 60 frames per second or higher. This feature will be located within the ATI 3D tab and will be supported under both Windows XP and Windows 2000. Resolved CATALYST™ Driver Issues This section provides info…
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E3 is where many new and soon-2-b-released games are shown. Here are some booth babe pics - Day 1 That should keep some of you busy....
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CryTek Far Cry Interview "FiringSquad: Which aspects of shader model 3.0 are you taking advantage of? Cevat Yerli: We’re using looping and branching mainly. We’re using the floating point FP16 FP 32 of course. But mainly we’re using the aspect of making sure that more lighting can be accomplished with flow control and branching so we can encode for example 4 lights in one pass, which is speeding up the rendering. Our utilization of 3.0 shader model is essentially tied to performance improvements. So for example we can render, previously with 2.0 we were rendering one light per pass and now we’re rendering up to four lights per pass. Second aspect is that we’re us…
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