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Far Cry 1.2 Released


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Far Cry v1.2 patch is out

65.3Meg

 

Links:

3D Gamers

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Action Trip

Worth Playing

 

FarCry

README file – Patch 1.2

Getting Started

We would appreciate it if you would read this readme file in its entirety, and

make sure your PC configuration and specs meet those reported

below. This may help you more accurately assess your problems before reporting

them, and help us serve you better. For more information on technical issues,

please search

the Ubi Soft Solution Center at http://www.ubisoft.com/support.

 

Minimum System Requirements Single Player Only

 

- Computer: AMD Athlon 1 GHz or Pentium III 1 Ghz (AMD Athlon XP 2000 / Pentium

4 2 Ghz recommended)

- Operating System: FarCry is supported on the following operating systems:

Windows 98SE, Windows ME, Windows 2000, and Windows XP.

- Memory: The game requires 256 MB of RAM.

- Controls: A keyboard and mouse are required

- Drives: 4 Gb of free space on hard disc are required to install and play the

game. 4x DVD or 16x CDROM is required to install the game.

- Video: A 3D accelerator video card with support for DirectX® 9.0b and at

least 64 MB of video memory is required.

- Sound: A DirectX®-compatible 16-bit PCI sound card is recommended.

 

For Multiplayer play only the following configurations are supported

 

Recommended System Requirements

 

- Computer: A 2 GHz AMD processor or better is recommended.

- Memory: We recommend 512 MB of RAM

- Drives: 4 Gb of free space on hard disc are required to install and play the

game. 8x DVD or 32x CDROM is recommended to install the game.

- Video: A 3D accelerator video card with support for DirectX® 9.0b and at

least 128 MB of video memory is recommended

- Multiplayer Connectivity: Access to UBI.com online gaming service, requires a

low-latency, active Internet connection, rated at 64 Kbps upstream or faster.

Multiplayer games played over a LAN require an active connection to a TCP/IP

network. We recommend the use of cable or ADSL connection with 512 Kb/s in

downstream and 128 kb/s in upstream.

 

High System Requirements

 

- Computer: A 3 GHz AMD processor or better is recommended.

- Memory: We recommend 1024 MB of RAM

- Drives: 4 Gb of free space on hard disc are required to install and play the

game. 16x DVD or 32x CDROM is recommended to install the game.

- Video: A 3D accelerator video card with support for DirectX® 9.0b and at

least 128 MB of video memory is recommended

- Multiplayer Connectivity: We recommend the use of cable or ADSL connection

with 512 Kb/s in downstream and 128 kb/s in upstream.

 

Multiplayer Server Requirements

 

Dedicated Server

- Computer: A 2.4 GHz AMD processor or better is recommended.

- Memory: We recommend 512 MB of RAM

- Drives: 4 Gb of free space on hard disc are required to install and play the

game. 16x DVD or 32x CDROM is recommended to install the game.

- Multiplayer Connectivity: We recommend the use of cable or ADSL connection

with 512 Kb/s in downstream and 128 kb/s in upstream.

Non Dedicated Server:

Computer: A 2.8 Ghz AMD processor is recommended

Memory: We recommend 1 Gb of RAM, however we do not recommend

connecting many players to a non-dedicated server.

 

Installation

To install FarCry, insert the FarCry ™ CD 1 into your CD-ROM drive. If your

computer is AutoPlay capable, a FarCry splash screen will appear. Select

"Install" from the list and follow the on-screen instructions.

 

If your computer is not AutoPlay capable, open the "My Computer" icon found on

your desktop or Start button. Open the drive letter that corresponds to your

CD-ROM drive; double-click the "Install" icon; and follow the on-screen

instructions.

 

Quick Start

 

MAIN MENU

Campaign: Click here to start the game

Options: Click here to choose options

Multiplayer: Click here to play online

Mods: Click here to load a MOD

Quit: Click here to quit the game.

 

Patch 1.2 Change log

Current changes:

 

* Made the run speed about 15% faster

* Made sprint last 30% longer

* Adjusted damage to vehicles

 

(vehicles now survive longer in multiplayer and behave consistently between

weapon damage types) Bullet damage can be disabled by “g_vehicleBulletDamage”

cvar: 0 = no bullet damage (default), 1 = bullet damage; this works only in MP.

MP vehicles can get the same damage from every kind of bullet (no distinction

between sniper rifle and the deagle), this value is set by ‘dmgBulletMP’

variable inside ‘DamageParams’ table of the vehicle.

 

-buggy, humvee and gunboat can be destroyed with one rocket.

-bigtruck can be destroyed with three rockets.

 

-buggy and gunboat can be destroyed with 100 bullets (if g_vehicleBulletDamage

= 1)

-humvee can be destroyed with 150 bullets (if g_vehicleBulletDamage = 1)

-bigtruck can be destroyed with 500 bullets (if g_vehicleBulletDamage = 1)

 

-vehicle damage code cleaned and made more consistent.

 

 

* If punkbuster is not installed the "punkbuster enable" togglebox will not be

disabled

* Fixed a number of serious issues with headshot detection

* Ported a number of sensitive routines into non SDK sources

* Fixed some issues with ladder animations appearing odd to other players

* Added quicksave support for single player (still in process)

* Fixed bug where players name tag didn’t show up

* Fixed bug where console would accept letters as variable states

* Fixed a number of ladder related issues

* Fixed error with warning message in connection dialogue

* Fixed a significant number of bugs relating to quicksave (~100 bugs)

* Fixed a connection dialogue error

* Fixed an incorrectly localized HUD message

* Fixed bug with server shutdown dialogue error

* Addressed a number of issues with the server list UI

* Fixed bug causing cancel button to stop working

* Server create sessions are now saved

* Fixed a bug causing game freezes when player joins and player rotates

* Fixed a rendering issue with Radeon 9600 graphics cards

* Fixed Punkbuster crash when switching from punkbuster online server to

hosting LAN server

* Fixed issue with punkbuster icon not showing up in the server listing

* Fixed random crash relating to punkbuster server listing info

* Fixed issue with punkbuster refusing connection to a server that is destroyed

and then re-hosted

* Fixed a number of crash problems related to punkbuster server creation with

non-dedicated servers

* Fixed issue with punkbuster enabled in multiple server profiles

* Disabled e_vegetation_min_size in multiplayer (used as cheat)

* Added optimizations for character effects including invulnerability shader

* Added optimizations for scoreboard performance. Scoreboard no longer updates

fields that have not changed

* Fixed issue where radar would not be drawn correctly with certain game type

changes

* Fixed framerate issue when player touched assault ammo pickups

* Fixed issue with password protected servers not removing password after

restart

* Fixed issue with spectators not being able to hear ambient sounds

* Fixed message printout for multiplayer statistics (was only working with

log_verbosity 1, not it works with 0 (default) as well)

* Fixed listplayer on the client (was only working on the server)

* Changed multiplayer scoreboard system for less bandwidth and easier

extendibility

* Fixed bug in scoreboard that reported ping incorrectly by a factor of 2.

Pings now appear correctly (half the old values). Note: ping is still the same,

the output value was inaccurate)

* Fixed check in server/client version check (now you cannot connect to servers

with old network code)

* Fixed bug in submitted Punkbuster ID causing random CD Key hash to be

generated. Global ID unique to CD keys is now parsed correctly.

* Added MultiplayerUtils:OnChatMessage a script function which is called on the

server for every chat message (to enable saving out chats)

* Made several changes to improve network packet scheduling

* Separated multiplayer and single player weapon code better functionality with

mod developers and support for changes to MP balance without affecting single

player.

* Made a number of changes to multiplayer weapon parameters, outlined below:

 

All weapons – Increase accuracy while standing still by 25%

Made the medic packs give 50% more health for the engineer class

Reduced rocket launcher clip to 1, no change to lethality.

Increased MP5 damage by 30% with full auto, 50% increase with semi-automatic

Adjusted AG36 damage to head and torso.

Reduced AG36 grenade radius.

Increased OICW accuracy by 30% when zoomed.

Reduced OICW grenade clip to 3 with max carry of 3 in the gun and 3 in reserve

Increased Pancor damage slightly

Reduced P90 damage by 10% and reduced max range by 25%

Increased lethality of mounted weapons.

 

* Improved detection code for player name tags, fixed issue causing name tags

not to appear if crosshair was on arms and legs

* Fixed collision detection on the dedicated server with different arm position

because of different weapons. Hit detection is now more accurate.

* The record console variable was marked as protected because it opened up some

cheat possibilities

* Fixed a bug that sometimes caused players hit by a buggy not to credit the

driver with a kill

* Fixed a number of issues with discrepancies between player cameras in 1st and

3rd person

* Fixed a crash relating to Rcon commands with dedicated server

* Fixed bug with FarCry MOD version number being incorrectly displayed as 1.0

* Reworked a number of installer issues

* Fixed a number of bugs relating to Linux dedicated server porting

* Fixed bug causing mercenary reinforcements to behave incorrectly

 

With regard to a problem with punkbuster updates during LAN play:

 

Note: If you experience connection issues during LAN play or your connection is

refused by punkbuster, you can disable the connection checking with the

following command (as the server).

 

pb_security 0

 

This may be caused if punkbuster is trying to update itself with an incorrectly

configured firewall or unavailable internet connection.

 

<I left out the Troubleshooting section, figure you can read that on your own if your having issues>

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On the bright side, I'm glad my game server is a 2500+ barton now, but found these MP issues:

 

Multiplayer

Multiplayer known issues

-Clients will not be able to see a LAN session if they are not on the same hub/switch as the hosted server. [2122]

-There is no 3rd person multiplayer animation for holding binoculars. [1581]

-Multiplayer blood decals on dead bodies do not move with the corpse when it is moved by a player. They may appear to float in the air. [5507]

-Occasionally with ATI cards and FarCry config set to low lighting quality, users may experience lowered FPS in multiplayer with 8+ people in a game with smoke grenades active. [6744]

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It's to bad I waited for this patch to finish the SP story because now my latest save game crashes at the end of loading and throws me back to the desktop, I've been reading some forums and it looks like this patch has as many bugs as it fixed. Even tried installing latest official drivers 61.76 from nvidia's site and they showed me no luv. Damn the man!!! Stupid ass patch!! I can go back and get one of the earilier saves to work but I have to go thru a really hard area again that took me awhile to get thru the first time, this sucks.

So be warned it might screw up your saved games.

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Well I does ad alot cool features for my 6800gt SM3.0 support and alot of preformance increases but it messed up my save games which has effected alot of people, I should have waited and made sure the patch didn't mess anything up but it's ubi soft's mess up, they should have at least warned that it might mess up your saved games. That's a pretty big bug to miss and release a patch like they did.

I lotta people having problems say reinstalling fixed some stuff but I don't know if it will fix my save game issue.`I really don't want to install a 5 disc game again and find out it didn't fix the issue.

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That sucks!! but I got bitten many times with patches messin' up the ability to use your current saved games..... If I'm trying to finish a game, unless I'm have sever issues with it, I'll play it thru before patchin'.

 

I'm still kinda ticked about the below problem:

-Clients will not be able to see a LAN session if they are not on the same hub/switch as the hosted server. [2122]

 

So much for FarCry being a serious LAN party game.... :(

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Yeah, there is a hugh list of bugs with this patch. I'm really shocked that ubisoft let this patch out the door. Alot of people are having issues with ati cards where the game won't run at all. I think they must have tested on one type of system and that's it, horrible is what I call it. They just pissed alot of people off.

 

ParoxysM where's my ram?

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Alot of people are having issues with ati cards where the game won't run at all. I think they must have tested on one type of system and that's it, horrible is what I call it. They just pissed alot of people off.

I installed the patch, but havn't tried playing it since that that was installed. If it doesn't run, I might very well shelve the game for a while. Besides Doom3 box should be in my hands in a couple weeks!!!

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http://www.3dgamers.com/news/more/1090602163/

 

heh patch has been recalled

Yepper!! Even up on their own site now!!!

 

'Ubisoft has taken the decision to withdraw this patch due to issues experienced by a number of users. An official statement follows:

"Far Cry patch 1.2 has shown unexpected behaviour on specific hardware configurations. These matters are mainly due to incompatibilities with several optimisations brought lately to the code, with the intent to please a large number of users.

 

We’re currently asking CRYTEK to work on delivering a new patch as soon as possible. Until then we have decided to remove the patch 1.2 from the official UbiSoft websites." '

 

Hmmm, guess I gotta uninstall it now... :(

So much for Q/A.... :bump:

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