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  1. Unreal Tournament stuff · Started by B.Ob.,

    Unreal Tournament 2k4 Editor's Choice Edition, 85Meg: "Epic has released a new Unreal Tournament 2004 bonus pack, adding the Editor's Choice Edition content to owners of the original retail game. The bonus pack adds six new characters, three new vehicles (the Paladin, the Cicada, and the SPMA), and four new Onslaught maps to UT2004. Your game must be patched to 3323" grab it here UT2k4 ECE screen shots

  2. Unreal Tournament stuff · Started by carcass,

    Here's a link to get some new maps for UT2K4! http://www.onlynewz.com/modules.php?name=N...=article&sid=38

  3. Unreal Tournament stuff · Started by B.Ob.,

    Exclusive Unreal Championship 2: The Liandri Conflict "Xequted: We’ve heard that the Midway deal consists of one Xbox title and two PC titles that are centred around multiplayer action. Is there a chance of slipping in a single-player adventure somewhere along the line? Mike: (Laughs) You mean like Unreal Championship 2 has a strong single player?! If you’re talking about Unreal 3, we’d all love to do that game, but it’s not on the books right now…we haven’t even discussed design ideas or anything yet. We’re working very hard on a Microsoft project -which hasn’t been announced- and we’ve already begun production on one of those PC titles for Midway, it’s in the Unrea…

    • 0 replies
    • 1.7k views
  4. Unreal Tournament stuff · Started by B.Ob.,

    UT2004 Patch 3339 12.63 MB "Unreal Tournament 2004 Patch 5 Release notes: This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other. This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch includes all changes made in Patches 1, 2, 3, and 4. This patch should be installed *after* installing the Epic ECE Bonus Pack, as it updates some of the game code included with the bonus pack. Onslaught related: - Added a gunner indicator for the Cicada. - Onslaught low skill bot AI tweaks - Max lifespan for shot down ONSMortarCamera - …

    • 0 replies
    • 1.7k views
  5. Unreal Tournament stuff · Started by B.Ob.,

    UTXMP Public Beta Now Available "Well, it's been a day since UTXMP Public Beta 1 was released, and we'd like to thank the community for the overwhelmingly positive response it's received. As I type this there are 150 people playing XMP (that's 50 more than Bombing Run). Also, thanks to everyone running XMP file mirrors and servers. None of this would have been possible without you™." 268 Meg Grab it here: BeyondUnreal Jet Games GameServers Net

    • 0 replies
    • 1.7k views
  6. Unreal Tournament stuff · Started by B.Ob.,

    Talking nasty with Tim Sweeney "Question 3: Are there any good "3D capture" technologies available, e.g. a camera that can take a photo and triangulate it and upload it to 3D studio, for example? Do you envision such products ever (next decade or so) make a major impact in the game development world? Tim: We looked into several off-the-shelf 3D capture solutions, and didn't find anything that was worth using. The polygon data they output is so rough that it typically requires more effort to clean-up the data than to create similar data from scratch using a modeling program. However, we just looked at the $5K-$20K solutions. There are $100K 3D laser scanners that …

    • 0 replies
    • 1.6k views
  7. Unreal Tournament stuff · Started by B.Ob.,

    Unreal Ops Exclusive: Cliffy Talks About Steam Now before I delve into the topic a little I want everyone to remember that Cliff's thoughts in this news post are his own and don't necessarily reflect Epic's thoughts. With all of the hub-bub about Steam and it's fairly successful re-launch and the added recent fixes I wondered what Cliff's thoughts were. Here is our convo. What are your thoughts on Steam's success. Do you think it will have an affect on the way big Devs (such as Epic) distribute their games? I honestly haven't seen any concrete numbers to support Steam's success. It most certainly seems like the ideal venue for a developer especially an indepen…

  8. Make Something Unreal Contest Winners Best Mods: Red Orchestra 1st Place Damnation 2nd Place Air Buccaneers 3rd Place Alien Swarm 4th Place Metaball 5th Place Strike Force 6th Place Frag Ops 7th Place Best Movie: 1st Place - Journey bot 2nd Place Sparked Memory 3rd Place Scrap 4th Place Damnation 5th Place Check 'em out!! Darn nice stuff!!!!!!!!!!!!!!

  9. Unreal Tournament stuff · Started by kalvinclyde,

    Anyone here for a UT2k4 1v1 (dave please dont reply here ) If so, message me on xifre / AIM kalvinclyde -xfire kalvinclyde02-AIM

    • 13 replies
    • 5k views
  10. Midway Chooses Unreal Engine 3 for Next Generation Game Development "Great next generation games will be defined by how far they push the envelope in terms of graphical prowess, evolved artificial intelligence and revolutionary online functionality beyond what gamers are currently experiencing," said David F. Zucker, president and chief executive officer of Midway. "Our obtaining the use of Unreal Engine 3 empowers us to begin today to produce great next generation content. Our internal studios are already in the process of creating incredible products with the Unreal Engine 3 technology in multiple genres."

    • 0 replies
    • 1.9k views
  11. Click on the LINK to grab the goodies. -- Nem

  12. Unreal Tournament stuff · Started by B.Ob.,

    Down the Road to Unreal Tournament 2007 "You can see for yourself what that means. We could quote poly counts and tech specs all day, but the simple fact is it looks amazing. In two years time such mind-boggling imagery may well be the norm, but right now every UE3 game we see - Gears Of War, UT2007 - we get a nosebleed just thinking about what's to come. Like Morris says, right now no-one else can come close. As for gameplay of course, this is UT, and it seems Epic very much wants to continue where it left off."

    • 0 replies
    • 1.7k views
  13. Unreal Tournament stuff · Started by B.Ob.,

    E3 2005: EPIC'S ENGINE So you're not exactly predicting the death of the PC in the midst of this next-gen frenzy? Mark Rein: You know, it used to be id, and Epic, and a few others aimed at all those high-level games, but now because everybody's doing PS3 and Xbox 360, they're all gonna be doing high-level games. So when they do bring them to the PC, they're gonna be great. And we actually adjusted our pricing structure on Unreal Engine 3 basically to say "you're paying for all three whether you're using it or not, so you may as well do PC!" We're evangelising to all our customers, we want them to do PC, because we make royalties, so the more they do...[la…

    • 0 replies
    • 1.9k views
  14. Unreal Tournament stuff · Started by B.Ob.,

    Tim Sweeney interview posted at Beyond3d Intel17: For the next Unreal Engine game, do you guys use a lot of BSP geometry, or is almost everything a high poly mesh, because lighting and shadowing effect them uniformly and quality cannot be discerned? Tim Sweeney: By object count, the levels are about 25% BSP. By polygon count, they're around 1% BSP. Mainly, BSP is for high productivity in building the shells of levels, and for a small speedup indoors using cell/portal culling techniques.

    • 0 replies
    • 1.7k views
  15. Unreal Tournament stuff · Started by B.Ob.,

    Unreal Tournament 2006 "The article refers to the game as "the next Unreal Tournament", suggesting that the game's full title is as yet undecided. Midway have previously confirmed that no new UT titles will be shipping in 2005, so it's likely that this game will bear the name "Unreal Tournament 2006" or "Unreal Tournament 2007". It's also possible that Epic have ditched the yearly naming convention altogether... only time will tell."

    • 14 replies
    • 6.1k views

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