B.Ob. Posted June 7, 2005 Share Posted June 7, 2005 Tim Sweeney interview posted at Beyond3d Intel17: For the next Unreal Engine game, do you guys use a lot of BSP geometry, or is almost everything a high poly mesh, because lighting and shadowing effect them uniformly and quality cannot be discerned? Tim Sweeney: By object count, the levels are about 25% BSP. By polygon count, they're around 1% BSP. Mainly, BSP is for high productivity in building the shells of levels, and for a small speedup indoors using cell/portal culling techniques. Quote Link to comment Share on other sites More sharing options...
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