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carcass

WNY Gamers
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  1. not sure? like i was saying that whenever i went to play DM online the servers i went on there was no problems at all or that i had anyway. i don't know if others trying to play were having issues but there were enough of us running around fraggin each other that there didn't seem to be any issues. i havent tried to put up a server even though i do have ded server downloaded maybe i should try
  2. I know I just wanted to throw that out! :evil:
  3. I'm down with that! Usually if I eat I pay! If I don't eat I don't pay! Sometimes beer is just as good or better!
  4. I believe myself and elillion will be partaking in the festivities! :fart:
  5. the last update was on dec 2 here is what was updated: Half-Life 2: Deathmatch, Source SDK, and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include: Half-Life 2: Deathmatch Players now play grenade throw animation and RPG fire animation Items and weapons punted from their original spawn position now return after x time has passed (sv_hl2mp_weapon_respawn_time, sv_hl2mp_item_respawn_time) Improved player crouch animations Source SDK Included support for making HL2DM maps Included sample source HL2DM map: dm_lockdown.vmf Added xwad, vtf2tga, and glview tools Fixed problems running vrad on certain machines Fixed bugs adding game configurations with long paths Improved detection of bad game paths Source Engine Fixed server plugins not loading under Steam Fixed rcon kick failing Fixed UDP logging functions not working properly with quoted strings
  6. my vote: 1. HL2 DM 2. CS:S 3. Tribes Vengence
  7. I finished the game about a week and a half ago just a few days before DM was released and wow what a sweet lookin' game it is. Iv'e been playin some DM on and off now since the release and havent had to many lag problems jumping on others servers so It should be good to go for the lan hopefully. :cheer:
  8. damn! 1 week later and we could be playing HL2! I already have CS:Source and can't wait to play HL2 how about Far Cry Doom 3
  9. So far it looks like I should be able to make it! Sounds like another good time!
  10. Here's a link to get some new maps for UT2K4! http://www.onlynewz.com/modules.php?name=N...=article&sid=38
  11. you can sign up here: https://www.zdmcirc.com/zdmcirc/promo/mcafe...afee/index.html
  12. Sources close to Microsoft's senior Xbox executives have confirmed that the company does not intend to make its next-generation console, which is set to be launched by late 2005, backwards compatible with existing Xbox software. Speculation about the backwards compatibility functionality has been rife since it emerged that Xbox 2 - codenamed Xenon - will have radically different hardware to the original system, with a non-x86 processor, no hard drive and an ATI, rather than NVIDIA, graphics chipset, all of which would make running Xbox titles on the platform very difficult. It was widely believed, however, that Microsoft had retained a team of hardware emulation experts to work on the problem - although concerns over the viability of such an endeavour were voiced by some experts, especially regarding the company's ability to emulate the functions of the graphics unit in the Xbox without violating NVIDIA's intellectual property rights. GamesIndustry.biz has now learned that Microsoft does not plan to provide any backwards compatibility in the next-generation Xenon platform - and indeed, that senior executives at the company don't believe backwards compatibility to be an important feature for consoles. According to a source close to the project, internal Microsoft figures suggest that only 10 per cent of PlayStation 2 purchasers were interested in the console's ability to play titles developed for the original PlayStation. Although this still represents some seven million consumers on a global basis - which is around half of Microsoft's entire installed base for Xbox - the company apparently believes that allowing consumers to play existing Xbox titles on the next-generation hardware would not be a significant deciding factor for Xenon purchasers. However, a report into the videogames industry published today by Wedbrush Morgan Securities senior vice president Michael Pachter disagrees with this conclusion - arguing that failing to provide backward compatibility could have the effect of alienating Microsoft's existing Xbox installed base. "In the event that Xbox Next is not backward compatible, we think that the device will be very slow to grow its footprint," the report warns, while elsewhere it suggests that such a move could damage the company's long-term prospects for the console. "We do expect Microsoft to launch its console first, perhaps as early as 2005," says Pachter. "Should it choose to do so without backward compatibility or significant third-party software support, we expect to see its first-mover advantage evaporate."
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