Topics
-
10 Mammouth CPU Coolers: Size Does Matter "CPU coolers are a necessary evil these days and we look at some of the bigger models on the market. The one illustrated above is nearly two pounds, dwarfing ten-year old coolers that weighed a few ounces. We took a look at ten different super-sized coolers and try them out on a variety of motherboards and socket combinations." Make sure you checkout Thermaltake's Big Typhoon!!!
-
- 1 reply
- 1.9k views
-
-
Update – Wednesday, June 8 "This week, as part of our in continuing promise to keep Guild Wars free of hacks, cheats, and other exploits, we closed the accounts of more than 100 users of bots. With today's update we are taking further steps to address the bot problem. New changes will improve our ability to identify and ban users of bots, rebalance mission areas that were highly exploited by bots, and reduce the overall effectiveness of bots, exploits, and other highly repetitive forms of gold and item farming. We are taking these steps to improve the game for all players, so that people using bots to farm gold cannot generate a huge influx of new gold into the econom…
-
- 1 reply
- 2.1k views
-
-
Our day with BF2 #1 "For 4 BT admins/writers Thursday 7 April was all about BF2. To give us all a little teaser about how it was like, each of them has written an individual review of their experience with Battlefield 2. FighterOfFoo is the first."
-
- 4 replies
- 2.7k views
-
-
Tim Sweeney interview posted at Beyond3d Intel17: For the next Unreal Engine game, do you guys use a lot of BSP geometry, or is almost everything a high poly mesh, because lighting and shadowing effect them uniformly and quality cannot be discerned? Tim Sweeney: By object count, the levels are about 25% BSP. By polygon count, they're around 1% BSP. Mainly, BSP is for high productivity in building the shells of levels, and for a small speedup indoors using cell/portal culling techniques.
-
- 0 replies
- 1.7k views
-
-
Apple to ditch IBM, switch to Intel chips "Apple has used IBM's PowerPC processors since 1994, but will begin a phased transition to Intel's chips, sources familiar with the situation said. Apple plans to move lower-end computers such as the Mac Mini to Intel chips in mid-2006 and higher-end models such as the Power Mac in mid-2007, sources said."
-
- 0 replies
- 1.4k views
-
-
Xbox 360 Specs: CPU 3 symmetrical cores running at 3.2 GHz each 2 hardware threads per core; 6 threads total 1 VMX-128 vector unit per core; 3 total 128 VMX-128 registers per hardware thread 1MB L2 Cache 9 billion dot product operations per second Custom ATI GPU: 500 MHz Clock Speed 10 MB embedded DRAM 48-way parallel floating-point dynamically-scheduled shader pipelines Unified shader architecture 500 million triangles per second polygon performance 16 gigasamples per second pixel fillrate using 4X MSAA 48 billion shader operations per second Memory: 512 MB GDDR3 RAM 700 MHz DDR Unified memory architecture 22.4 GB/s memory i…
-
- 6 replies
- 3.7k views
-
-
Nvidia unveiling next-gen GPU June 21 Nvidia has revealed that it will announce its next-generation graphics processing unit on June 21 at a launch event in San Francisco. An invitation sent to Nvidia partners, analysts, and members of the press promises invitees an "evening of full-throttle entertainment" filled with "revolutionary technologies, hot 3D content, and exciting gaming action as we unveil our next-generation GPU."
-
- 0 replies
- 1.3k views
-
-
E3 2005: EPIC'S ENGINE So you're not exactly predicting the death of the PC in the midst of this next-gen frenzy? Mark Rein: You know, it used to be id, and Epic, and a few others aimed at all those high-level games, but now because everybody's doing PS3 and Xbox 360, they're all gonna be doing high-level games. So when they do bring them to the PC, they're gonna be great. And we actually adjusted our pricing structure on Unreal Engine 3 basically to say "you're paying for all three whether you're using it or not, so you may as well do PC!" We're evangelising to all our customers, we want them to do PC, because we make royalties, so the more they do...[la…
-
- 0 replies
- 1.9k views
-
-
Got this interesting email from Million Man Lan: CASH PRIZES ============================ Registration opens this week on Friday, May 27, 2005 at 10pm. Official rules for each tourney will be posted next week as well. The official tourneys are: Thursday - CS 1.6 (5v5) - $1,500 Friday - COD (5v5) - $1,500 Saturday - UT2K4DM (1v1) – $1,500 Saturday & Sunday – Starcraft (1v1) - $500 Saturday & Sunday – Warcraft (1v1) - $500 Saturday - DDR - $400 Saturday - Halo 2 XBOX - $750
-
- 6 replies
- 3.8k views
-
-
-
Anandtech - ATI's Multi-GPU Solution: CrossFire Beyond3D - Introduction to ATI Crossfire --- juicy stuff!!!!!!
-
- 1 reply
- 1.5k views
-
-
-
been modifying a map for my clan, got screenies, from oldest to newest, at http://www.geocities.com/conan4life/bbpmap.html http://www.geocities.com/conan4life/bbpmap2.html http://www.geocities.com/conan4life/bbpmap3.html bassically a team deathmatch
-
- 4 replies
- 3.1k views
-
-
Episode III Easter Egg Hunt "During the space battle, when a blue laser beam lances out of the belly bay of a massive Republic Star Destroyer and splits a Banking Clan frigate in two, it unleashes a blossoming explosion with streaming debris. The camera pans along with one sizable chunk as it slams back into the Republic vessel. That is indeed a kitchen sink."
-
- 1 reply
- 1.7k views
-
-
AGEIA PhysX, Physics Processing Unit (PPU) Lots of info in the AGEIA Physics card there!!! Unreal Engine 3 is suppose to support it!! AGEIA Physics Processing Unit demoed Will this revolutionize games like 3DFX's Voodoo series did?!?
-
- 0 replies
- 1.4k views
-