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  1. New Game Releases/Announcements · Started by B.Ob.,

    Doom3 discs?

    • 5 replies
    • 2.7k views
  2. Dunno how many people already know about these...

    • 4 replies
    • 2.5k views
  3. ummm Lovecraftian... :evil: www.callofcthulhu.com

    • 3 replies
    • 2.3k views
  4. Playstation · Started by Dragon,

    Yo. I going to pick up a PS2 this weekend(probably Sunday) and was wondering what you guys think some good games for it are. I've got Red Dead Revolver(and ATV 2 since it comes with the system) coming to me but I need some more games. I've been looking at a couple games like Splitter Cell, Metal Gear, etc... games that are meant for the console. I want to stay away from FPS, they're meant to be played on the PC as far as I'm concerned. Dragon

    • 7 replies
    • 4.1k views
  5. ATI's Catalyst Page Release notes New Features This section provides information on new features found in this release of the CATALYST™ Display Drivers. This release introduces a new feature called Temporal Anti-Aliasing. OpenGL and Direct 3D applications will benefit from this feature when custom settings for Anti-Aliasing are used, and Temporal Anti-Aliasing is enabled. The feature provides higher Anti-Aliasing quality when an application frame rate is 60 frames per second or higher. This feature will be located within the ATI 3D tab and will be supported under both Windows XP and Windows 2000. Resolved CATALYST™ Driver Issues This section provides info…

    • 3 replies
    • 1.8k views
  6. Video & CPUs · Started by B.Ob.,

    Your ATI Premium Source Website

    • 10 replies
    • 4k views
  7. Game Files / Patches · Started by B.Ob.,

    CryTek Far Cry Interview "FiringSquad: Which aspects of shader model 3.0 are you taking advantage of? Cevat Yerli: We’re using looping and branching mainly. We’re using the floating point FP16 FP 32 of course. But mainly we’re using the aspect of making sure that more lighting can be accomplished with flow control and branching so we can encode for example 4 lights in one pass, which is speeding up the rendering. Our utilization of 3.0 shader model is essentially tied to performance improvements. So for example we can render, previously with 2.0 we were rendering one light per pass and now we’re rendering up to four lights per pass. Second aspect is that we’re us…

    • 0 replies
    • 1.7k views
  8. Online Gaming · Started by Dragon,

    Let the voting begin... Dragon

  9. Hey everybody, I ended up with an extra copy of FarCry when I bought my new videocard and was wondering if anyone would be interested in buying it for $20? Still sealed up in package didn't open. Or maybe trade for something else?

    • 11 replies
    • 3.9k views
  10. xBox · Started by B.Ob.,

    Xbox 2 - Everything we know! "With the release last week of a purportedly leaked white paper directly from a Microsoft employee, speculation has begun anew over the state of the follow-up console to Microsoft's Xbox. For months, Xbox fans and industry wags have been putting their two cents in regarding the console, speaking up on everything from the name of the system to the detailed specifications to the possible launch titles, but it's hard to figure out who to believe. Well, we're here to tell you that we don't know who to believe either, but we're going to try to give you all of the details we could find on the new system."

    • 0 replies
    • 1.5k views
  11. you can sign up here: https://www.zdmcirc.com/zdmcirc/promo/mcafe...afee/index.html

    • 6 replies
    • 2.8k views
  12. Video & CPUs · Started by ellilion,

    hey, just got my new Nvidia 6800 GT I figured a throw up some benchmarks I did. test system= amd athlon 64 3200+(no o\c) abit KV8-Max3 MB 1gig(2x512mb) Pc3200 cas 2.0 Ram Soundblaster Audigy 2 zs 2x 160gb Seagate 7200rpm 8mb cache SATA HD's in raid 0 win xp pro w/sp1 and all updates Ati 9700pro w/catalyst 4.6 (no o/c) Nvidia 6800 GT w/forceware 61.71(beta) (no o/c) all games were set to max quality/settings for both cards and 32bit color ----------------------------------------------------------9700pro | 6800 GT---(added 61.34 drivers benchmarks) 3dmark 2k3(3.40) 1024x768(default)----------------------------------- 5221 | 10886-…

    • 8 replies
    • 3.2k views
  13. Video & CPUs · Started by B.Ob.,

    Interview with ATI's Richard Huddy and Kevin Strange "All of us here at ATI share these guys' passion for games and it's my responsibility to make sure that we help predict as well as solve developers' problems. Although ATI pay us, we work for the developers almost as much as we do for ATI, always focusing on creating win-win situations."

    • 1 reply
    • 1.7k views
  14. Sources close to Microsoft's senior Xbox executives have confirmed that the company does not intend to make its next-generation console, which is set to be launched by late 2005, backwards compatible with existing Xbox software. Speculation about the backwards compatibility functionality has been rife since it emerged that Xbox 2 - codenamed Xenon - will have radically different hardware to the original system, with a non-x86 processor, no hard drive and an ATI, rather than NVIDIA, graphics chipset, all of which would make running Xbox titles on the platform very difficult. It was widely believed, however, that Microsoft had retained a team of hardware emulation …

    • 0 replies
    • 1.6k views
  15. ...and twiddle your fingers

    • 4 replies
    • 2.4k views

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