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Halflife 2


B.Ob.

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I finished the game about a week and a half ago just a few days before DM was released and wow what a sweet lookin' game it is. Iv'e been playin some DM on and off now since the release and havent had to many lag problems jumping on others servers so It should be good to go for the lan hopefully. :cheer:

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the last update was on dec 2 here is what was updated:

 

Half-Life 2: Deathmatch, Source SDK, and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:

 

Half-Life 2: Deathmatch

 

Players now play grenade throw animation and RPG fire animation

 

Items and weapons punted from their original spawn position now return after x time has passed (sv_hl2mp_weapon_respawn_time, sv_hl2mp_item_respawn_time)

 

Improved player crouch animations

 

 

 

Source SDK

 

Included support for making HL2DM maps

 

Included sample source HL2DM map: dm_lockdown.vmf

 

Added xwad, vtf2tga, and glview tools

 

Fixed problems running vrad on certain machines

 

Fixed bugs adding game configurations with long paths

 

Improved detection of bad game paths

 

 

Source Engine

 

Fixed server plugins not loading under Steam

 

Fixed rcon kick failing

 

Fixed UDP logging functions not working properly with quoted strings

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