carcass Posted December 8, 2004 Share Posted December 8, 2004 I finished the game about a week and a half ago just a few days before DM was released and wow what a sweet lookin' game it is. Iv'e been playin some DM on and off now since the release and havent had to many lag problems jumping on others servers so It should be good to go for the lan hopefully. :cheer: Quote Link to comment Share on other sites More sharing options...
B.Ob. Posted December 8, 2004 Author Share Posted December 8, 2004 Have there been any steam updates the past few days? Maybe I missed one.... Quote Link to comment Share on other sites More sharing options...
carcass Posted December 10, 2004 Share Posted December 10, 2004 the last update was on dec 2 here is what was updated: Half-Life 2: Deathmatch, Source SDK, and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include: Half-Life 2: Deathmatch Players now play grenade throw animation and RPG fire animation Items and weapons punted from their original spawn position now return after x time has passed (sv_hl2mp_weapon_respawn_time, sv_hl2mp_item_respawn_time) Improved player crouch animations Source SDK Included support for making HL2DM maps Included sample source HL2DM map: dm_lockdown.vmf Added xwad, vtf2tga, and glview tools Fixed problems running vrad on certain machines Fixed bugs adding game configurations with long paths Improved detection of bad game paths Source Engine Fixed server plugins not loading under Steam Fixed rcon kick failing Fixed UDP logging functions not working properly with quoted strings Quote Link to comment Share on other sites More sharing options...
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