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  1. Games people play · Started by DaPoets,

    So um yeah... I can play Crysis in Windows XP 64 Pro... but I get an error when I try to load it in Windows XP home edition.... CRYSIS IS OMGWTFBADASS!!

    • 16 replies
    • 8k views
  2. Game Files / Patches · Started by B.Ob.,

    Crysis - Singleplayer Demo - 1.8Gig 3dGamers.com Gamershell.com WorthPlaying.com 3dDownloads.com Here are the minimum and recommended system requirements from Crytek and EA: Minimum System Requirements OS – Windows XP or Windows Vista Processor – 2.8 GHz or faster (XP) or 3.2 GHz or faster* (Vista) Memory – 1.0 GB RAM (XP) or 1.5 GB RAM (Vista) Video Card –256 MB** Hard Drive – 12GB Sound Card – DirectX 9.0c compatible * Supported Processors: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista) or faster, Intel Core 2.0 GHz (2.2 GHz for Vista) or faster, AMD Athlon 2800+ (3200+ for Vista) or faster. ** Supported chipsets: NVIDIA GeForce 6800 GT or g…

  3. FPSs · Started by PurSuiT,

    Crytek offers hint about when the sequel will arrive http://www.computerandvideogames.com/article.php?id=182017

  4. FPSs · Started by B.Ob.,

    Damn EA.... Getting pass auth errors, and from page 4 and 5 in this thread looks like its been a problem the past day or so.... :groupwavereversed:

    • 0 replies
    • 1.9k views
  5. Game Files / Patches · Started by B.Ob.,

    Crysis Benchmarking Tool (released) Benchmarking Tool for Crysis. Executive Summary: The tool provides a robust front end to benchmarking Crysis. Provides ability to queue up many runs and will provide detailed results for each test as well as an overall summary with accurate averages. The first and foremost goals were simplicity and reliability in the tool and in the benchmark scores. Works with retail and demo.

    • 0 replies
    • 3.1k views
  6. Crysis DX9 vs. DX10 Videos Nice shots of the same scene of the Hunter and a Jungle Fight, in both DX9 and DX10.

  7. Games people play · Started by B.Ob.,

    Crysis Minimum Specs Minimum Requirements CPU: Athlon 64 3000+/Intel 2.8ghz Graphics: Nvidia 6600/X800GTO (SM 2.0) RAM: 768Mb/1Gb on Windows Vista HDD: 6GB Internet: 256k+ Optical Drive: DVD Software: DX9.0c with Windows XP Recommended Requirements CPU: Dual-core CPU (Athlon X2/Pentium D) Graphics: Nvidia 7800GTX/ATI X1800XT (SM 3.0) or DX10 equivalent RAM: 1.5Gb HDD: 6GB Internet: 512k+ (128k+ upstream) Optical Drive: DVD Software: DX10 with Windows Vista site that had these seems to be down, will post link if/when it comes back up

    • 7 replies
    • 3.5k views
  8. FPSs · Started by B.Ob.,

    Crysis Multi-GPU Status "Therefore, we must wait for this first Crysis game patch to be released before we can evaluate AMD/ATI CrossFire and NVIDIA SLI performance in Crysis. Rest assured as soon as that game patch is out, and the drivers released, we will be on top of CrossFire and SLI performance in Crysis stat."

  9. Crysis Video Preview "Here's a look at some actual gameplay footage of Crysis running on both Vista and Windows XP." DX9 looks pretty sweet after all, in case you were sweating not having Vista for this game!

  10. New Game Releases/Announcements · Started by B.Ob.,

    This looks SWEEET!! Just hope there is no spyware in this like there is in BF2142.

    • 2 replies
    • 2.9k views
  11. Crysis 'Power-up' gameplay F.E.A.R. Extraction Point Hands-On GC 2006: Halo 2 PC Hands-on GC 2006: Half-Life 2: Episode 2, Team Fortress 2, Portal Lots of juciy stuff!!!

    • 0 replies
    • 1.4k views
  12. New Game Releases/Announcements · Started by Dragon,

    Its shakycam but you get the idea. I've said it before and I'll say it again, this engine is the shit. Dragon http://media.putfile.com/CryENGINE2_PDC05-XviD http://s2.putfile.com/videos/26010463625.avi

  13. Game Files / Patches · Started by B.Ob.,

    CryTek Far Cry Interview "FiringSquad: Which aspects of shader model 3.0 are you taking advantage of? Cevat Yerli: We’re using looping and branching mainly. We’re using the floating point FP16 FP 32 of course. But mainly we’re using the aspect of making sure that more lighting can be accomplished with flow control and branching so we can encode for example 4 lights in one pass, which is speeding up the rendering. Our utilization of 3.0 shader model is essentially tied to performance improvements. So for example we can render, previously with 2.0 we were rendering one light per pass and now we’re rendering up to four lights per pass. Second aspect is that we’re us…

    • 0 replies
    • 1.7k views
  14. Music · Started by ParoxysM,

    Might be OFN to you l33t players...

  15. Half-Life 2 and Counter-Strike: Source updates are available and will be applied automatically when Steam is restarted. The changes include: Half-Life 2 # Fixed sound stuttering problems caused by thread contention in sound system Counter-Strike: Source # Fixed missing models when running the Video Stress Test

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