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Check out this LINK for a very cool looking MOD for UT2k4 that is due out Summer. I like the direction that this mod is going in for this game. U'll need the divx player to view the movie. -- Nem
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Unreal 3 Engine - Demos Some new demos showing off the Unreal 3 Engine!!! Demo 1 - pushing polly's Demo 2 - Physics Demo 3 - Interactive enviroment Demo 4 - Massive big detailed cities/maps
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You claim to be good at UT, so come test your skills out down at www.statelinelan.com . We're a small LAN in North PA run by CPL UT Participant Team MaTriX. MaTriX plays and has several connections with x6, Kaizen, Retribution (RIP), and various other clans. It's always good to see competitive gaming so close to home. So check us out on the site, and post in the forums. Thanks!
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Unreal Tournament 2004 Anniversary Interview "BeyondUnreal: A huge part of the success of Unreal Tournament 2004 was the addition of vehicles and the Onslaught gametype. Looking back, what about Unreal Tournament 2004 do you think _didn't_ work? What would you like to have changed? Steve Polge: We're really happy with how the big changes to UT2004 - Onslaught, Assault, vehicles, and the improved single player ladder - worked out. Assault and Onslaught each have a gameplay issue I would really like to have addressed. With Assault, it's the problem that in many maps, the game play tends to get bogged down in spam fests around certain chokepoints. We spent a lot …
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Unreal Tournament 2006 "The article refers to the game as "the next Unreal Tournament", suggesting that the game's full title is as yet undecided. Midway have previously confirmed that no new UT titles will be shipping in 2005, so it's likely that this game will bear the name "Unreal Tournament 2006" or "Unreal Tournament 2007". It's also possible that Epic have ditched the yearly naming convention altogether... only time will tell."
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E3 2005: EPIC'S ENGINE So you're not exactly predicting the death of the PC in the midst of this next-gen frenzy? Mark Rein: You know, it used to be id, and Epic, and a few others aimed at all those high-level games, but now because everybody's doing PS3 and Xbox 360, they're all gonna be doing high-level games. So when they do bring them to the PC, they're gonna be great. And we actually adjusted our pricing structure on Unreal Engine 3 basically to say "you're paying for all three whether you're using it or not, so you may as well do PC!" We're evangelising to all our customers, we want them to do PC, because we make royalties, so the more they do...[la…
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Tim Sweeney interview posted at Beyond3d Intel17: For the next Unreal Engine game, do you guys use a lot of BSP geometry, or is almost everything a high poly mesh, because lighting and shadowing effect them uniformly and quality cannot be discerned? Tim Sweeney: By object count, the levels are about 25% BSP. By polygon count, they're around 1% BSP. Mainly, BSP is for high productivity in building the shells of levels, and for a small speedup indoors using cell/portal culling techniques.
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Down the Road to Unreal Tournament 2007 "You can see for yourself what that means. We could quote poly counts and tech specs all day, but the simple fact is it looks amazing. In two years time such mind-boggling imagery may well be the norm, but right now every UE3 game we see - Gears Of War, UT2007 - we get a nosebleed just thinking about what's to come. Like Morris says, right now no-one else can come close. As for gameplay of course, this is UT, and it seems Epic very much wants to continue where it left off."
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Unreal Engine 3 Demo Footage? 12 & 22.5 Meg flavors
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Sience WNY has a major lan comming and could use alot of people to show up i am going to suggest AM / TAM gametype tournaments . and not just 1, maybe a few. http://3spn.com/ for info on AM / TAM Team areana master is the most popular UT game mod out right now. If you guys would like, make a tournament and ill try and bring players in. also i think www.liandri.com has more info on the gametype / new downloads for the mod. and for the download http://www.liandri.com/MOD.php The best part about this gametype is that there IS NO clear winner. It is alot more fun for people to play and even gives noobs like B.ob. a chance to win. Look into it let me know and …
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Interview with Jeff Morris on UT2007 "2. What is going to bring new people to UT2007? Most die hard fans will buy the game for the sake of a collection but may go right back and keep playing UT. A. To answer your first question, Onslaught was easily the most popular gametype in UT2004 by measure of player count. It clearly introduced a huge number of new players to Unreal Tournament with it’s fast paced vehicular combat and action focusing node system. We want to continue that tradition by bringing in even more fresh blood with Conquest, which further expands the vehicle/node/objective systems introduced in Onslaught and Assault. With regards to the folks who thin…
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Newegg Month end sale Unreal Tournament 2004 PC Game ATARI - Retail under $8
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Unreal Tournament 2007: New Details Revealed "To that end, Carbonfire is a functioning robot production facility. Conveyor belts move from one area to the next, and tracks on the ceiling carry droids throughout different stages in their construction. In one area you can see them being welded together, in another area an automated device electroplates and paints them, right on down the line to where they're placed in containers and move toward the loading dock. You can interact with the robots hanging from the tracks overhead, knocking them around like puppets as you fling rockets all over the factory."
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Death Race mod for UT2k4 "After our brief (haha) "fear of the law" induced hiatus it's time to get this show back on the road. Just a couple of spangly new screenshots for you to check out. Firstly, we have the nifty looking Warthog (take that Master Chief, we nicked your rides name. Have we no shame?) a 4x4 perfect for those off the road, on the pavement jaunts. Secondly we have a few different camera angle shots and finally we have a top-down, wireframe layout of Muff City. The tiny, hard to see, yellow dots are the size of the Eagle X, just slightly larger than the Scorpion in retail UT2004. Gives you an idea of the scope of this map."
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UT2004 Patch 3369 Beta Test General Gameplay: Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off. Fixed some vehicle weapon effects staying around when bots stopped firing them. Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes. Fixed manta and raptor spinning sometimes when player enters SPMA camera explodes if it hits water. Don't allow SPMA camera view to go outside world. Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation. …
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