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  1. ATI Catalyst 5.6 and Beyond "ATI is bringing some new functionality to their Catalyst driver suite with version 5.6. They also give us a look ahead at some upcoming features that will make their way into the software. We cover the notable features of the new Catalyst and where it is heading."

    • 2 replies
    • 1.7k views
  2. The much awaited battlegrounds patch for WoW goes live today. I would just link to the patch notes but haven't had much luck with getting to the blizzard's site today as usually on a patch/maint. day. So here you go --- -------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.5.0 (2005-06-07) -------------------------------------------------------------------------------- Battlegrounds arrive! The Warsong Gulch and Alterac Valley battlegrounds are now available. The Warsong Gulch entrances may be found in the northern Barrens near the Mor'Shan Rampart (Horde) and south of Silverwing Outpost in Ashenv…

    • 3 replies
    • 2.5k views
  3. Case Mods · Started by B.Ob.,

    10 Mammouth CPU Coolers: Size Does Matter "CPU coolers are a necessary evil these days and we look at some of the bigger models on the market. The one illustrated above is nearly two pounds, dwarfing ten-year old coolers that weighed a few ounces. We took a look at ten different super-sized coolers and try them out on a variety of motherboards and socket combinations." Make sure you checkout Thermaltake's Big Typhoon!!!

  4. Unreal Tournament stuff · Started by B.Ob.,

    Tim Sweeney interview posted at Beyond3d Intel17: For the next Unreal Engine game, do you guys use a lot of BSP geometry, or is almost everything a high poly mesh, because lighting and shadowing effect them uniformly and quality cannot be discerned? Tim Sweeney: By object count, the levels are about 25% BSP. By polygon count, they're around 1% BSP. Mainly, BSP is for high productivity in building the shells of levels, and for a small speedup indoors using cell/portal culling techniques.

    • 0 replies
    • 1.7k views
  5. System Config · Started by B.Ob.,

    Apple to ditch IBM, switch to Intel chips "Apple has used IBM's PowerPC processors since 1994, but will begin a phased transition to Intel's chips, sources familiar with the situation said. Apple plans to move lower-end computers such as the Mac Mini to Intel chips in mid-2006 and higher-end models such as the Power Mac in mid-2007, sources said."

    • 0 replies
    • 1.4k views
  6. Game Files / Patches · Started by B.Ob.,

    Microsoft to Roll Out Windows 2000 Update Rollup "Microsoft Corp. plans to announce as early as next week that it is ready to ship a Windows 2000 Update Rollup, the final security patch for the 5-year-old operating system. The Update Rollup, which replaces Windows 2000 SP5 (Service Pack 5), is a cumulative set of hot fixes, security patches and critical updates packaged together for easy deployment."

  7. Nvidia unveiling next-gen GPU June 21 Nvidia has revealed that it will announce its next-generation graphics processing unit on June 21 at a launch event in San Francisco. An invitation sent to Nvidia partners, analysts, and members of the press promises invitees an "evening of full-throttle entertainment" filled with "revolutionary technologies, hot 3D content, and exciting gaming action as we unveil our next-generation GPU."

    • 0 replies
    • 1.3k views
  8. Unreal Tournament stuff · Started by B.Ob.,

    E3 2005: EPIC'S ENGINE So you're not exactly predicting the death of the PC in the midst of this next-gen frenzy? Mark Rein: You know, it used to be id, and Epic, and a few others aimed at all those high-level games, but now because everybody's doing PS3 and Xbox 360, they're all gonna be doing high-level games. So when they do bring them to the PC, they're gonna be great. And we actually adjusted our pricing structure on Unreal Engine 3 basically to say "you're paying for all three whether you're using it or not, so you may as well do PC!" We're evangelising to all our customers, we want them to do PC, because we make royalties, so the more they do...[la…

    • 0 replies
    • 1.9k views
  9. Check it out.

    • 0 replies
    • 1.3k views
  10. http://www.eagames.com/official/battlefiel...p?src=gone_gold

    • 7 replies
    • 3k views
  11. Anandtech - ATI's Multi-GPU Solution: CrossFire Beyond3D - Introduction to ATI Crossfire --- juicy stuff!!!!!!

    • 1 reply
    • 1.5k views
  12. New Game Releases/Announcements · Started by B.Ob.,

    Quake4 Teaser site

    • 1 reply
    • 1.6k views
  13. Online Gaming · Started by Conan4Life,

    been modifying a map for my clan, got screenies, from oldest to newest, at http://www.geocities.com/conan4life/bbpmap.html http://www.geocities.com/conan4life/bbpmap2.html http://www.geocities.com/conan4life/bbpmap3.html bassically a team deathmatch

  14. AGEIA PhysX, Physics Processing Unit (PPU) Lots of info in the AGEIA Physics card there!!! Unreal Engine 3 is suppose to support it!! AGEIA Physics Processing Unit demoed Will this revolutionize games like 3DFX's Voodoo series did?!?

    • 0 replies
    • 1.4k views
  15. LAN Party Spectaculars · Started by B.Ob.,

    Got this interesting email from Million Man Lan: CASH PRIZES ============================ Registration opens this week on Friday, May 27, 2005 at 10pm. Official rules for each tourney will be posted next week as well. The official tourneys are: Thursday - CS 1.6 (5v5) - $1,500 Friday - COD (5v5) - $1,500 Saturday - UT2K4DM (1v1) – $1,500 Saturday & Sunday – Starcraft (1v1) - $500 Saturday & Sunday – Warcraft (1v1) - $500 Saturday - DDR - $400 Saturday - Halo 2 XBOX - $750

    • 6 replies
    • 3.7k views

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