B.Ob. Posted August 18, 2004 Share Posted August 18, 2004 EA and DICE announce World War II Mod for Battlefield Vietnam "Have you ever wondered what Wake Island or Iwo Jima would look and play like with real tropical foliage? Do you love Battlefield Vietnam but you want to be able to relive the classics without having to dig up your 1942 disks? Now you can! Available this coming Friday (8/20/04) from Digital Illusions and EA, the World War II mod for Battlefield Vietnam brings three Pacific Theatre maps from Battlefield 1942 into the Battlefield Vietnam engine. But these aren’t straight ports of the original maps. Instead, they make use of all of the upgraded features of the Battlefield Vietnam game engine. Grab your sniper rifle and crawl through the thick grass and dense tropical foliage of Iwo Jima. Scoot around Wake Island blaring the Battlefield 1942 theme from your Willy’s onboard radio. Use the new flamethrower to clear defenders from the airfield during your Invasion of the Philippines. All this and more. World War 2 Mod Features: - Three Pacific Theatre maps: Iwo Jima, Wake Island and Invasion of the Philippines. - Improved player customization using the Battlefield Vietnam-style kit, body and head selection interface. - Flamethrower kits can be picked up by any soldier and used to wreak havoc on bunkers and exposed infantry. - All Battlefield weapons and vehicles from the Pacific Theatre have been rebuilt to take advantage of the Battlefield Vietnam engine. - New animations for all kit weapons, to bring them up to the standards set with the Vietnam-era weapons in BFV. - Battlefield Vietnam gameplay tweaks: 3D Map, capture timer, and use of kit weapons from open positions. World War II Mod Stay tuned to this web space over the next couple of days as we will have other updates pertaining to the release of this mod." Quote Link to comment Share on other sites More sharing options...
PurSuiT Posted August 19, 2004 Share Posted August 19, 2004 Now that is reverse engineering. Quote Link to comment Share on other sites More sharing options...
Conan4Life Posted August 19, 2004 Share Posted August 19, 2004 aww no stalingrad or berlin with "real tropical foliage" Quote Link to comment Share on other sites More sharing options...
Dragon Posted August 19, 2004 Share Posted August 19, 2004 Now that is reverse engineering. No, real reverse engineering is how EA managed to not include all the things that were in BF1942, like votekick, map vote, etc... How is it a game company can make all these advances on a game but when a new version of it comes out, its back to square one? Dragon Quote Link to comment Share on other sites More sharing options...
B.Ob. Posted August 19, 2004 Author Share Posted August 19, 2004 Now that is reverse engineering. No, real reverse engineering is how EA managed to not include all the things that were in BF1942, like votekick, map vote, etc... How is it a game company can make all these advances on a game but when a new version of it comes out, its back to square one? Dragon Cause its not an endless series of upgrades and patches like UT2k4?! Oppps, did I say that outloud? No matter, OnSlaught still makes me its b!tch!! Quote Link to comment Share on other sites More sharing options...
B.Ob. Posted August 20, 2004 Author Share Posted August 20, 2004 8/19/04 - WWII Mod Q&A "Q: Why did you decide to create this Mod? A: EA approached us with the idea, and DICE agreed that bringing some Battlefield 1942 (BF1942)content up to par with Battlefield Vietnam (BFV) would be a great way to show the modding community just how powerful the BFV engine is. After realizing the kind of impact the overgrowth system in BFV had on the gameplay, everyone in the studio began imagining how cool some of the original BF1942 levels would look and play. The Pacific maps really show off the improvements in visual quality and level design potential that the new rendering engine and overgrowth systems provide." Quote Link to comment Share on other sites More sharing options...
Dragon Posted August 21, 2004 Share Posted August 21, 2004 "Q: Why did you decide to create this Mod? A: EA approached us with the idea, and DICE agreed... improvements in visual quality and level design potential that the new rendering engine and overgrowth systems provide. That and we really don't feel like fixing and adding bugs to BFV right now. We just felt like dicking around instead of adding new content to BFV." Dragon Quote Link to comment Share on other sites More sharing options...
B.Ob. Posted August 22, 2004 Author Share Posted August 22, 2004 That and we really don't feel like fixing and adding bugs to BFV right now. We just felt like dicking around instead of adding new content to BFV. Yeah, other games tend to spoil ya for bug fixes..... except maybe FarCry!! Quote Link to comment Share on other sites More sharing options...
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