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Talking nasty with Tim Sweeney "Question 3: Are there any good "3D capture" technologies available, e.g. a camera that can take a photo and triangulate it and upload it to 3D studio, for example? Do you envision such products ever (next decade or so) make a major impact in the game development world? Tim: We looked into several off-the-shelf 3D capture solutions, and didn't find anything that was worth using. The polygon data they output is so rough that it typically requires more effort to clean-up the data than to create similar data from scratch using a modeling program. However, we just looked at the $5K-$20K solutions. There are $100K 3D laser scanners that …
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Midway Chooses Unreal Engine 3 for Next Generation Game Development "Great next generation games will be defined by how far they push the envelope in terms of graphical prowess, evolved artificial intelligence and revolutionary online functionality beyond what gamers are currently experiencing," said David F. Zucker, president and chief executive officer of Midway. "Our obtaining the use of Unreal Engine 3 empowers us to begin today to produce great next generation content. Our internal studios are already in the process of creating incredible products with the Unreal Engine 3 technology in multiple genres."
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Unreal 3 Engine - Demos Some new demos showing off the Unreal 3 Engine!!! Demo 1 - pushing polly's Demo 2 - Physics Demo 3 - Interactive enviroment Demo 4 - Massive big detailed cities/maps
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Unreal Tournament 2004 Anniversary Interview "BeyondUnreal: A huge part of the success of Unreal Tournament 2004 was the addition of vehicles and the Onslaught gametype. Looking back, what about Unreal Tournament 2004 do you think _didn't_ work? What would you like to have changed? Steve Polge: We're really happy with how the big changes to UT2004 - Onslaught, Assault, vehicles, and the improved single player ladder - worked out. Assault and Onslaught each have a gameplay issue I would really like to have addressed. With Assault, it's the problem that in many maps, the game play tends to get bogged down in spam fests around certain chokepoints. We spent a lot …
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E3 2005: EPIC'S ENGINE So you're not exactly predicting the death of the PC in the midst of this next-gen frenzy? Mark Rein: You know, it used to be id, and Epic, and a few others aimed at all those high-level games, but now because everybody's doing PS3 and Xbox 360, they're all gonna be doing high-level games. So when they do bring them to the PC, they're gonna be great. And we actually adjusted our pricing structure on Unreal Engine 3 basically to say "you're paying for all three whether you're using it or not, so you may as well do PC!" We're evangelising to all our customers, we want them to do PC, because we make royalties, so the more they do...[la…
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Tim Sweeney interview posted at Beyond3d Intel17: For the next Unreal Engine game, do you guys use a lot of BSP geometry, or is almost everything a high poly mesh, because lighting and shadowing effect them uniformly and quality cannot be discerned? Tim Sweeney: By object count, the levels are about 25% BSP. By polygon count, they're around 1% BSP. Mainly, BSP is for high productivity in building the shells of levels, and for a small speedup indoors using cell/portal culling techniques.
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Down the Road to Unreal Tournament 2007 "You can see for yourself what that means. We could quote poly counts and tech specs all day, but the simple fact is it looks amazing. In two years time such mind-boggling imagery may well be the norm, but right now every UE3 game we see - Gears Of War, UT2007 - we get a nosebleed just thinking about what's to come. Like Morris says, right now no-one else can come close. As for gameplay of course, this is UT, and it seems Epic very much wants to continue where it left off."
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Interview with Jeff Morris on UT2007 "2. What is going to bring new people to UT2007? Most die hard fans will buy the game for the sake of a collection but may go right back and keep playing UT. A. To answer your first question, Onslaught was easily the most popular gametype in UT2004 by measure of player count. It clearly introduced a huge number of new players to Unreal Tournament with it’s fast paced vehicular combat and action focusing node system. We want to continue that tradition by bringing in even more fresh blood with Conquest, which further expands the vehicle/node/objective systems introduced in Onslaught and Assault. With regards to the folks who thin…
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Death Race mod for UT2k4 "After our brief (haha) "fear of the law" induced hiatus it's time to get this show back on the road. Just a couple of spangly new screenshots for you to check out. Firstly, we have the nifty looking Warthog (take that Master Chief, we nicked your rides name. Have we no shame?) a 4x4 perfect for those off the road, on the pavement jaunts. Secondly we have a few different camera angle shots and finally we have a top-down, wireframe layout of Muff City. The tiny, hard to see, yellow dots are the size of the Eagle X, just slightly larger than the Scorpion in retail UT2004. Gives you an idea of the scope of this map."
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UT2004 Patch 3369 Beta Test General Gameplay: Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off. Fixed some vehicle weapon effects staying around when bots stopped firing them. Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes. Fixed manta and raptor spinning sometimes when player enters SPMA camera explodes if it hits water. Don't allow SPMA camera view to go outside world. Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation. …
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UT2k4 X-Fi mod "Creative has released a new patch for Unreal® Tournament 2004 with weapons sounds and music enhanced by dSonic, especially to take advantage of the X-Fi card's superior firepower and 128 voice support. Weapons and music both now use multiple voices for a bigger sound, and three dimensional panning for use with multi-speaker set-ups to surround you with sound."
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Unreal Tournament 2007 GC movie 112 MB or 27.6 MB "The GC movie trailer for Unreal Tournament 2007 is now online, revealing more of the futuristic multiplayer first-person shooter sequel in the works at Epic Games. This two-minute clip comes in medium and extremely high resolutions to offer a bit of in-engine fly-by footage and plenty of action-packed gameplay sequences."
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Square Enix licenses Unreal Engine "Final Fantasy developer to use Epic Games' popular middleware in future next-generation releases on consoles, PCs, and online games."
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