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Exclusive Interview with Epics Tim Sweeny on Unreal-Engine-3 and UT 3 PCGH: Can UT 3 be played with full detail on a single core machine? Tim Sweeney: You can play UT3 at any detail level on any machine; the dependent variable is the frame rate! If you have a fast GPU (and thus aren't GPU-bound), then you'll notice significant performance gains going from a single-core PC to a dual-core PC, and incremental improvements in going to quad-core, at a constant clock rate.
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Unreal Tournament 3 Goes Gold; November 19th Release Confirmed "Midway and Epic today announced that Unreal Tournament 3 has gone to gold master for the PC. Developed by the team behind the critically acclaimed video game Gears of War, Unreal Tournament 3 is currently scheduled to ship in North America on November 19th for the PC with a suggested retail price of $49.95 and $59.95 for the collector's edition. The PLAYSTATION 3 version will follow soon."
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UT3 Windows Dedicated Server Released The file is now available for download through BeyondUnreal FileWorks. (RAR archive, 1.3GB)
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Epic catches Akasha and her posse in a drive-by On the game's UI: Morris attributed the game's lackluster user interface to last-minute changes and insufficient time to make needed refinements. Epic's President Mike Capps described [the UI] simply as "fucked"
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First Unreal Tournament 3 Bonus Pack Released "Today, Midway and Epic Games announce that downloadable content for the award-winning first-person shooter, Unreal Tournament 3, is now available for PlayStation 3 and PC. The downloadable content consists of three deadly arenas: Morbias, Facing Worlds and Searchlight. PC users can find the new content at www.unrealtournament3.com, while PS3 users can download it directly from the PlayStation Network. These downloads, which are free to all owners of Unreal Tournament 3, mark the latest achievement in providing the gaming community with unrivaled mods and superior experiences through the most recent installment in the…
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Steam now accepts retail keys from Unreal Tournament 3. There is a massive update for Unreal Tournament 3 on the way from Epic and you can get ready for it by either buying UT3 or activating a product key you already have. UT3 will be updated automatically via Steam and introduce support for Steamworks Achievements (with over 50 Achievements), plus a host of new features and enhancements in AI, Server Browsing, Demo Recording, Mod Support, and more. Update Unreal Tournament 3 With Steamworks In preparation for the massive update coming for Unreal Tournament 3, those who own a retail copy may now register it with Steam, free of charge. The latest installment in…
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Epic showcases Unreal Engine 4's dynamic lighting, fast iteration capabilities "f the widespread adaptation of this generation's UE3 is any indication, this new engine will serve as the foundation for many games across many platforms, from Epic as well as external engine licensees." "The user interface is more flexible in UE4 as well, with dockable modules. As revealed last month, it implements the visual scripting editor Kismet 2, allowing even non-programmers to build interactive scenes by converting code that determines in-game objects' behaviors into interactive flowcharts with pull-down menus."
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Unreal Engine is now FREE FREE for game development. FREE for Virtual Reality. FREE for education. FREE for architecture. FREE for film. https://www.unrealengine.com/what-is-unreal-engine-4
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CryTek Far Cry Interview "FiringSquad: Which aspects of shader model 3.0 are you taking advantage of? Cevat Yerli: We’re using looping and branching mainly. We’re using the floating point FP16 FP 32 of course. But mainly we’re using the aspect of making sure that more lighting can be accomplished with flow control and branching so we can encode for example 4 lights in one pass, which is speeding up the rendering. Our utilization of 3.0 shader model is essentially tied to performance improvements. So for example we can render, previously with 2.0 we were rendering one light per pass and now we’re rendering up to four lights per pass. Second aspect is that we’re us…
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Direct link Improves NAT negotiation for online games which may help improve multiplayer performance. Minor fix to server browser screen. Corrects an issue with connecting via GameSpy Arcade. Corrects an issue with losing connection to the host after Task-Switching. Added planet names at Planet Loading Screen. Increased stability between game sessions and map cycling. Fixed mapping of mouse movements to controls in Key Configuration screen. Install process for North American region discs on non-English operating systems has been optimized. Difficulty entering vehicles due to latency has been addressed. AI on Hard setting has been greatly improved. Ticke…
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-------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.2.1 (2004-12-21) -------------------------------------------------------------------------------- Bug Fixes - Rolling for items in the French and German will now work properly. - Resolved an issue with looting in click to move mode that could cause crashes. - Performance issues occurring with certain CPUs have been resolved. -------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.2.0 (2004-12-21) -------------------------------------------------------------------------------- H…
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inofficial Tournament Mappack "In corporation with the FarCry clan [00], Ben Bauer and Michael "Kolly" Kolkau created 4 Assault maps in their sparetime for an inofficial Tournament Mappack. This pack includes about 12 Multiplayer Maps (8 Assault and 4 TDM/FFA). The other ones have been taken from the community in agreement with the guys from [00] clan to ensure the high standard of the pack. We totally concentrated on well balanced gameplay and new innovations. You can find the download link of the 190MB big sized Mappack, some screenshots of the maps from Ben and Michael and a whole maplist beneath. To install the mappack doubleclick on the downloaded EXE file, choos…
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Star Wars Battlefront retail patches v1.2 This v1.2 update for the game has been modified to correct the following: -------------------------------------------------------------------------- NEW CONTENTS AND FEATURES --------------------------------------------- - Added support for Mod Map names longer than 4 characters. - Mod Map names will be listed in the multiplayer server list. - Players will see a countdown timer for invincibility. - Players can deactivate spawn invincibility by firing a shot. - Updates were made to the dedicated server code to improve stability. BALANCING ISSUES --------------------------- - Ground vehicle hitpoints were …
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There was a new patch today for xfire, as you probalby noticed when you logged on. Also, Xfire surpasses 1 million member mark and responds to patent infringement claims "We wanted to let you know that Xfire has reached the 1 million member mark over the past year! We’re extremely proud of this milestone. Our rapid growth is a result of providing innovative tools and services to make online gaming easy. In addition, we want to update you on the latest news regarding Xfire. You may have heard that Xfire has been sued by Yahoo for patent infringement. We have reviewed the patent infringement claims with our lawyers, and Xfire does not infringe the Yahoo patent…
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Quake III Arena full source code v1.32b "As promised, id Software has now released the full source code of Quake III Arena, their multiplayer first-person shooter of December 1999. The code is released under the GPL, so be sure to read the licensing documentation to see what you can and cannot do with it, and this distribution contains not only the source code but also various compiler tools and build 200f of the Q3Radiant map editor."
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