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Look at Quake 4

 

"IGN: With Quake II being more story driven and Quake III more multiplayer focused, was there a feeling of "getting back to the original formula" of rampant destruction that made the series?

 

Tim Willits: It was much more of a continuation of Quake II more than anything else - We wanted to create a great single player experience that felt like a Quake style game. You'll find a lot of hard-hitting action in the title. You'll also find squad buddies that fight alongside you as well as vehicles that you can drive. And we also realized that we needed a really good multi-player as well, which is why we wanted to give it more of a Quake III feel rather than a Doom 3 multi-player feel."

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