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HL2 Dedicated Server Requirements


B.Ob.

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Source Engine (Halflife 2, etc) Dedicated Server Requirements

 

"HL2World.com was recently asked about minimum server requirements for running a dedicated server for Source Engine based games. We posed the question to Gabe Newell, founder of Valve...

 

HL2World:Can you give me some specs on recommended minimum requirements for a dedicated server [running Source engine based games]?

 

Gabe Newell:They are basically the same. There's more information going across the wire but the protocol is more efficient so it ends up being a wash(about 2.4 Kbps per client if I remember correctly). CPU load is actually down quite a bit, but most servers weren't CPU bound anyhow. These numbers are for CS: Source in comparison to CS: GoldSrc.

 

This should be a boon to server hosts, as there should be no rush to get new equipment to update your servers to handle the slew of games running Source Engine (Half-Life 2, Counter-Strike: Source, etc.).

 

Note: GoldSrc is the hl1 engine."

 

Doug Lombrdi Chimes in on Dedicated Server Requirements

 

"It should be close to a Goldsrc/Half-Life 1 game, if not better. For a 32 player server that is full, you'll need a fairly beefy machine with at least a 1Mb upload net connection."

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