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BFV patch 1.01 preview


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Looks like EA wanted to give BFV some preview patch lovin' also:

 

Community Update - 4.30.04

 

Update 1.01 Info

DICE and EA are pleased to announce that the first Battlefield Vietnam update has entered the home stretch here at EA and should be ready for release in the very near future. We've spent some time gathering and evaluating the feedback on Battlefield Vietnam from the community, community forums and from the Battlefield Vietnam Performance Issues e-mails we solicited back in mid-March. We're happy to report that we have been able to address many of these issues for the update.

 

While future Battlefield Vietnam updates will include game features that were added to Battlefield 1942 post-ship (such as the Voting GUI), v1.01 is intended to address community related issues. The following is a list of the major items being addressed in v1.01. Of particular note in this list are tweaks to server functionality that should provide a much improved play-experience on servers that are hosting high-player-count games (please note the server hardware requirements posted in the Community Update from April 9, fixes to the internal server browser functionality, and rebalancing of the M60, the RPD and the US Heavy Assault kits.

 

SERVER FIXES

General optimizations to reduce server lag

CDkey hash added to game.listplayers output

game.listPlayers uses the new format:

#Id: - is remote ip: : hash:

Gamespy port setting fixed

game.gameSpyPort - now working

game.gameSpyLANPort - now working

game.ASEPort - removed (not supported by ASE)

All Seeing Eye updated

Battlefield Vientam games no longer appear in Battlefield 1942 ASE list

Player details should appear correctly in ASE server list

 

CLIENT FIXES

Sort by Ping fixed in Server Browser

Scrollbar fixed in Server Browser

Soldier prediction fixed to remove jerky movements when walking/jumping

M60 removed from the LAW kit and replaced with M14

M60 and RPD min/max bullet deviation increased when standing/moving

M60 and RPD max bullet deviation decreased slightly when prone

Rate of fire and velocity of M60/RPD adjusted

Player movement speeds on Heavy Assault kits reduced slightly

Network overhead of vehicle engines and airlifting significantly reduced

Added minimap warning icon when enemies are within capture radius of an opposing team flag

 

Keep an eye on this space in the coming weeks for an announcement on the release of 1.01.

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