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Catalyst™ 7.12


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Catalyst™ 7.12

 

Release Notes

 

New Features

 

Enhanced ATI OverDrive™ support for the ATI Radeon™ HD 2900 Series

 

This release of Catalyst™ introduces an enhanced version of ATI OverDrive™ for the ATI Radeon™ HD 2900 Series. Users can now Overclock both GPU engine and graphics memory clock speeds in CrossFire™ mode (and over-clock single ATI Radeon™ graphics accelerators as well). This version of ATI Overdrive also

 

Performance Improvements

 

The following performance improvements are noticed with Catalyst™ 7.12:

 

* 3DMark2005 performance improves 5% or more with largest gains noticed when Anti-aliasing and Anisotropic Filtering are disabled on systems containing either an ATI Radeon™ HD 2400 or ATI Radeon™ HD 2600 series of products

* Company of Heroes DX10 performance improves up to 5% on systems containing an ATI Radeon™ HD38x0 series of product

 

Resolved Issues for the Windows Vista Operating System

 

This section provides information on resolved issues in this release of the ATI Catalyst™ Software Suite for Windows Vista. These include:

 

* Call of Duty: Enabling Super AA and CrossFire™ no longer results in the game failing to respond when the player dies. Further details can be found in topic number 737-31110

* Combat Mission: Shock Force Demo v1.02: Setting the ATI left-click compatibility option to off and starting a new battle no longer results in the game failing to respond when clicking the left mouse button on various options within the game. Further details can be found in topic number 737-30492

* Crysis: Momentary corruption is no longer noticed when playing the game. Further details can be found in topic number 737-31094

* Crysis: The ice level is no longer too bright which was making the game nonplayable. Further details can be found in topic number 737-31104

* Dark Messiah, Might and Magic, or Sin Episodes: Too much fog or incorrect fog no longer occurs during game play. This issue was known to occur on systems containing an ATI Radeon™ HD 2x00 series of product. Further details can be found in topic number 737-31101

* El Matador: Shadow corruption is no longer noticed throughout the game. Further details can be found in topic number 737-31099

* Enemy Territory: Quake Wars: Enabling Super AA and soft particles no longer results in corruption being noticed in the main menu and through-out game play. Further details can be found in topic number 737-29942

* FEAR: The slow motion visual effects is now functioning. Further details can be found in topic number 737-31100

* FlightSim X: Playing the game on a system running Windows Vista and containing an ATI Radeon™ HD 2900 series of product no longer results in the shadows being incorrect or failing to appear. Further details can be found in topic number 737-31095

* Google Sketchupno longer fails to pan when AA is enabled on systems containing an ATI Radeon™ X1300/1550/1600 series of product. Further details can be found in topic number 737-30496

* GTA San Andreas: Enabling AA within the game and within the Catalyst™ Control Center no longer results in the game failing to start. Further details can be found in topic number 737-31108

* GTA: San Andreas: Enabling high quality settings within the game no longer results in Vsync loss, no video, or artifact corruption. Further details can be found in topic number 737-31102

* Hellgate: MSAA is now working with the DX10 version of the game. Further details can be found in topic number 737-31105

* Hellgate: Screen flashing or the game failing no longer occurs when attempting to start a multiplayer game on a system running Windows Vista and containing an ATI Radeon™ HD 2600 series of product. Further details can be found in topic number 737-31106

* Infernal: the game no longer fails when attempting to launch a new game. Further details can be found in topic number 737-31096

* Lord of the Rings Return of the King: The game background no longer flashes when CrossFire is enabled. Further details can be found in topic number 737-31098

* Lost Planet: Setting the in-game options to maximum along with AA ste to 2x and AF set to 16x no longer results in corruption being noticed when CrossFiore is enabled. Further details can be found in topic number 737-31090

* Quake 4: Enabling CrossFire™ and setting the in game options to 1600x1200 and AA to 4x no longer results in corruption being noticed. Further details can be found in topic number 737-31109

* The Sims 2: Flickering and corruption are no longer noticed in certain areas of the game. Further details can be found in topic number 737-31097

* World in Conflict: Setting the in-game AA option to 4x and running the benchmark no longer results in flickering being noticed. Further details can be found in topic number 737-31107

 

Resolved Issues for the Windows XP Operating System

 

This section provides information on resolved issues in this release of the ATI Catalyst™ Software Suite for Windows XP. These include:

 

* Call of Juarez: Enabling Super AA and CrossFire™ no longer results in corruption being noticed when playing the game. Further details can be found in topic number 737-30592

* DIRT: Launching DIRT with CrossFire™ enabled no longer results in the application failing to launch and an error message being displayed. Further details can be found in topic number 737-29554

* Enemy Territory Quake Wars: Flickering is no longer noticed when SuperAA is enabled. Further details can be found in topic number 737-31136

* Enemy Territory Quake Wars: Setting the in-game options to 2560x1600 and soft particles, along with AA to 8x in the Catalyst™ Control Center no longer results in corruption being noticed. Further details can be found in topic number 737-31135

* Globe 2.1: Corruption is no longer noticed during the introduction video when CrossFire™ is enabled. Further details can be found in topic number 737-31140

* Loki demo: Launching the demo no longer results in the introduction movie failing to display. Further details can be found in topic number 737-31117

* STALKER: Flickering is no longer noticed when playing the game with AA set to 4x and full dynamic lighting is enabled. Further details can be found in topic number 737-30593

* STALKER: The operating system no longer fails when attempting to play the game with CrossFire™ enabled and all in-game options set to maximum. Further details can be found in topic number 737-31131

 

Known Issues Under the Windows Vista Operating System

 

This section provides information on known issues associated with the ATI Catalyst™. These include:

 

* City of Heroes: Attempting to play the game on a system with a dual link panel connected to it may result in the Windows Vista operating system failing to respond. Further details can be found in topic number 737-28495

* Half-Life 2: Episode 2: Playing the game on a system containing an ATI Radeon™ HD 3800 series of product no longer results in the game failing to the desktop when CrossFire™ is enabled. Further details can be found in topic number 737-30753

* Lost Planet: Setting AA to either 4x or 8x may result in the game failing to respond. Further details can be found in topic number 737-28492

* Oblivion: Flickering may be noticed when first making a move if the in-game settings are set to maximum, CrossFire™ is enabled and AF is set to 16x. Further details can be found in topic number 737-31152

* Oblivion: The game may fail or display corruption may be noticed when the game is minimized to desktop and then restored. Further details can be found in topic number 737-31151

* Unreal Tournament 3: The game may intermittently fail to launch when a map has texture detail set to maximum. Further details can be found in topic number 737-31189

* World In Conflict: The game may fail to the Windows desktop when the display resolution is set to 1280x768 and AF is set to 16x. Further details can be found in topic number 737-30752

 

Known Issues Under the Windows XP Operating System

 

The following section provides a summary of open issues in the latest version of Catalyst™. These include:

 

* Call of Juarez: Setting the game level with Optimal Quality and high in-game settings may result in the game level being blank. Further details can be found in topic number 737-30591

* City of Heroes: A fatal error message may be displayed when exiting the game and attempting to launch the Catalyst™ Control Center™ in Advanced mode. Further details can be found in topic number 737-28514

* Enemy Territory: Quake Wars may have corruption on the water and sky after increasing the game resolution. Restarting the game at that higher resolution or issuing reloadImages command in the game console corrects the corruption. This issue only impacts graphics cards up to the ATI Radeon™ X850. Further details can be found in topic number 737-29947

* Lost Planet: Setting AA to either 4x or 8x may intermittently result in the game failing to respond. Further details can be found in topic number 737-28492

* Star Wars Battlefront 2: Setting the in-game options as follows: Overall Quality to High, View Distance to 99, LOD Distance to 99 and Anti-Aliasing to 6x may result in the game's loading bar reaching the end but the game failing to start. Further details can be found in topic number 737-29946

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