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Megatexture in Quake Wars


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Megatexture in Quake Wars

 

"Many other non-graphics foundations were also changed. The built-in "boxes and ragdolls" physics engine was significantly improved especially to make it more network friendly. The networking code was also changed to reduce the amount of information being passed around, with Area of Relevance being the biggest change. In this system the engine will break networking traffic in a Level of Detail fashion not too different from what graphics cards do, with fall back positions of varying network fidelity as entities get farther away or occluded. The engine is also fairly threaded with many sub-systems like sound, bot A.I., MegaTexture and the renderer (with the 1.2 patch) operating on their own threads."

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