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SS2 patch v2.068


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Serious Sam II retail & D2D patches v2.068 - 43.8 MB

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2K Games has released new patches for Serious Sam II, updating the retail and downloadable editions of the fast-paced first-person shooter sequel by Croteam to version 2.068. This release adds a new Deathmatch game mode, a new in-game voting system, damage modifications, multiplayer and console enhancements, bug fixes, and more.

 

Changes in 2.068.00 patch:

 

- Implemented Deathmatch game mode

- It is now possible to execute a script file from the console (exec script.cfg)

- Added samListPlayers() console command - displays the list of all players in the 'playerindex playername' format.

- Implemented banning of players by IP address (permanent or temporary).

- Implemented map list and map rotation - map list can be specified either in a cvar or through a file.

- Added falling damage.

- Added damage impact - knockback from explosions.

- Increased player speed for deathmatch games (12.5 m/s).

- In DM, player runs faster when using the chainsaw.

- Players dop the current weapon when killed (DM only).

- It is now posible to disable items, weapons and powerups.

- Player can be gibbed (DM only).

- Implemented the in-game voting system (votes for next map, map restart, kicking players, temporary player ban).

- Added the 'only if stronger' option to auto weapon change setting.

- Chat message sound is much louder now.

- Added support for multi-core in physics solver (disabled by default).

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FYI, might want to download it, but wait to install it, as going into multi-player says you should have the previous version installed. :o

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I copied the entire \Serious Sam II folder onto another drive :o

 

Been waiting for this to load my scripts via keybind.

It is now possible to execute a script file from the console (exec script.cfg)

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I patched SS2 last night, and to say Deathmatch is fast paced is an understatement!!! I won't be patching the server til the LAN Sat, or after that, just in case others have not patched to the latest.

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