Jump to content

Team Fortress 2 Updates


PurSuiT

Recommended Posts

From Steam

 

We've almost completely wrapped up the next big release for Team Fortress 2, which will focus on the Pyro class, along with the Meet the Sniper movie. We've spent time looking at how the recent Medic release went, and have rolled feedback from that release into the new item designs for the Pyro and into the design of the achievements required to unlock those items. One item, shown here in concept form, will be the Axtinguisher. Although it does about half of normal damage to standard run-of-the-mill non-burning enemies, once you light someone on fire the Axtinguisher will guarantee a critical hit.

 

Along with all of the new content, we're also going to be making some significant changes to the Pyro class for everyone, regardless of whether they have unlocked any new items.

Link to comment
Share on other sites

  • 6 months later...

Team Fortress 2 Update Released

December 11, 2008, 5:11 pm

 

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

 

Team Fortress 2

 

 

The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is

 

The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded

 

Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets

 

Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage

 

Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs

 

The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)

 

Added an achievement tracker that will allow people to choose specific achievements that they are trying to get

 

There is now a custom icon for death messages when the player was killed from a critical hit

 

Added a new particle effect for when a player enters the water

 

Added smoke to the feet of a rocket jumping soldier

 

Players will now have some particles swirling around them so other players can see when they are overhealed

Link to comment
Share on other sites

  • 10 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.