B.Ob. Posted May 13, 2005 Share Posted May 13, 2005 Xbox 360 Specs: CPU 3 symmetrical cores running at 3.2 GHz each 2 hardware threads per core; 6 threads total 1 VMX-128 vector unit per core; 3 total 128 VMX-128 registers per hardware thread 1MB L2 Cache 9 billion dot product operations per second Custom ATI GPU: 500 MHz Clock Speed 10 MB embedded DRAM 48-way parallel floating-point dynamically-scheduled shader pipelines Unified shader architecture 500 million triangles per second polygon performance 16 gigasamples per second pixel fillrate using 4X MSAA 48 billion shader operations per second Memory: 512 MB GDDR3 RAM 700 MHz DDR Unified memory architecture 22.4 GB/s memory interface bus bandwidth 256 GB/s memory bandwidth to EDRAM 21.6 GB/s front-side bus Overall System Floating-Point Performance: 1 TFLOP Storage: Detachable and upgradeable 20 GB hard drive 12X dual-layer DVD-ROM Memory unit support starting at 64 MB Input/Output: Support for up to 4 wireless game controllers 3 USB 2.0 ports - 2 front concealed under flap, 1 rear - compatible with all USB devices 2 memory unit slots Digital Media Support: Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD Stream media from portable music devices, digital cameras, Windows XP PCs Rip music to Xbox 360 hard drive Custom playlists in every game Windows Media Center Extender built in Interactive, full screen 3D visualizers HD Game Support: All games supported at 16:9, 720p and 1080i, anti-aliasing Standard definition and high definition video output supported Multichannel surround sound output Supports 48 KHz 16-bit audio 320 independent decompression channels 32-bit audio processing Over 256 audio channels Optimized for Online: Instant, out-of-the-box access to Xbox Live features, including Xbox Live Marketplace for downloadable content, Gamer Profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music Built in Ethernet Port at rear of console Wi-Fi Ready: 802.11 A, B and G Video Camera Ready Wireless Controllers: 'Black' & 'White' buttons moved to shoulders of controller; now known as 'Bumpers' 'Expansion Jack' & 'Audio Jack' located at the bottom of controller Found at the top of controller is the 'Charge Port,' where the 'Play-Charge' recharging cable is connected Quote Link to comment Share on other sites More sharing options...
B.Ob. Posted May 13, 2005 Author Share Posted May 13, 2005 Taking a Spin with the Xbox 360 "In order to provide you with the absolute best coverage of the Xbox 360 unveiling on the ‘Net, we’ve split our focus into five parts: the story behind the Xbox 360, an overview of capabilities (user interface, controller, Xbox Live), a full technical breakdown of the console, and two articles focusing on the specifications. Be sure to check out the full complement of our Xbox 360 coverage right here:" Quote Link to comment Share on other sites More sharing options...
B.Ob. Posted May 18, 2005 Author Share Posted May 18, 2005 Want a Xbox 360 faceplate? This really shouldn't surprise me.... Quote Link to comment Share on other sites More sharing options...
B.Ob. Posted May 19, 2005 Author Share Posted May 19, 2005 Powermac G5s as Xbox 360's The Macs are probably their developement kits.... interesting never-the-less!! Quote Link to comment Share on other sites More sharing options...
tw3kr Posted May 25, 2005 Share Posted May 25, 2005 As per the PS3, it is ugly, but the controllers look much more usable than the current XBox ones, and more comfy than PS3. Again, wireless standard = awesome, and I am very interested in the new Live additions, but haven't decided which system I'm going to get yet. Quote Link to comment Share on other sites More sharing options...
B.Ob. Posted May 26, 2005 Author Share Posted May 26, 2005 ATI talks Xbox 360 in London "Speaking at a press conference in London, ATI technology specialist Rene Froeleke told journalists that Microsoft had specified that games must run at the 1280x720 resolution at 4xAA with no slowdown. Every single game will be supported at this graphical specification, which we think is great news for gamers playing on big-screen TVs." Quote Link to comment Share on other sites More sharing options...
B.Ob. Posted June 4, 2005 Author Share Posted June 4, 2005 Inside the Xbox 360, Part II: the Xenon CPU "Xenon's design philosophy The Xenon's triple-core design shares some DNA with the Playstation 3's Cell processor, so it's not surprising that it also embodies many of the same assumptions about the best way to wring performance out of the sorts of extremely large transistor counts that Moore's Curves have given the latest generation of integrated circuits. Like the Cell processor that will power the Playstation 3, the Xenon carries on the "RISC"-style tradition of trading programmer/compiler effort for hardware. In a nutshell, software writers who develop for Xenon must take on more of the burden of optimizing their code by making it explicitly parallel, and in return they get more execution hardware to play with." Quote Link to comment Share on other sites More sharing options...
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