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ellilion

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Posts posted by ellilion

  1. From what I've been hearing even if the PS3 were to retail @$399 sony would be losing over $100 per console and estimated to lose over 1 billion dollars in the first year year alone. While Microsoft is a big enough company to afford a lost like that Sony is not and could really hurt the company big time. You figure a blu-ray player alone is suppose to cost $500 plus add all the other goodies a PS3 is suppose to have I'm not even sure if they would be able to sell the PS3 for $399 more like $499 and they would still lose money. I don't know!?! Be interesting to see what happens but I think microsoft is set up to win the battle this time around, You figure they have square on board this time around plus full support from every other publisher under the sun. Plus at least a 5-6 month head start over sony and also a known and proven online service with xbox live. I another big hint for me was E3 expo 90% of the stuff shown for the PS3 was pre-rendered stuff where 90-95% for the xbox 360 was running real time and alot of it was playable on the floor with alpha kits which were only about 50-60% of the power of the final xbox 360 hardware. Like I said i'm not sure who's gonna win this round but my money is on microsoft.

  2. Well finally back with a review of the card, not a full one but at least a short break down of my feelings about this card.

     

    right now i would give it a 5 of 10, the sound quality on most stuff is really good but the support and drivers right now are very sub-par!!! I'm having alot of trouble getting my ati tv tuner card working with it and trying to get answers right now is next to impossible. I've sent them 3 emails over the past 2 weeks and haven't gotten 1 reply. I've seen afew people in various forums having problems with ati cards and this soundcard. There are some driver issues with certain games and this card for some reason GTA:SA has a weird bug whenever it rains all others sounds stop until rain stops, very weird never happened w/ audigy 2zs. BF 2 keeps crashing when i enable hardware mixing for some reason but i know other soundcards have same issue so probably just the game. Music, movies and most games sound awesome, still have to install doom3 which is suppose to be amazing with this card. Hopefully most of the issues i'm having should be able to be fixed w/ driver updates. I will post a better/full review when i have a chance, been crazy for me lately because i'm a new daddy. Me and my wife just had a little girl on 7/13/05 named Jordan Eve, 7lbs1oz 20.5inches long. Both mother and baby are happy and heathly so no worries there.

  3. Here's a couple of reviews I ran across, It's great to see a new soundcard with dolby digital live! One of my biggest complaints about moving to the Athlon 64 platform is the lost of my nvidia soundstorm MCP sound. While I have an audigy2 zs which has been good but never really compared to the dobly digital live sound from the digital output of the soundstorm for games, music and movies. I have the same speaker setup as B.ob. the logitech z680's and have ordered one of these soundcards(which should be in tomorrow and i will update with my impressions). Oh in the first review they complain about 2 driver bugs which have already been fixed with driver updates. Also there's 3 places that I know of that carry this soundcard -- NewEgg, Xoxide and FrozenCPU -- all are the same price with about the same cost for shipping but FrozenCPU you will end up having to pay taxes. Xoxide's standard ground shipping gets here in 2-3days as they are in PA(so either newegg or xoxide will get here in the same amount of time and cost about the same). If i like this soundcard which i'm sure i will I'll be selling my audigy 2 zs retail for $50 I still have all the manuals and box plus it came with 2 full games tomb raider-angel of darkness and rainbow six 3 raven shield so if interested just PM me.

     

     

    http://www.nvnews.net/reviews/x-mystique/index.shtml

     

    http://www.3dxtreme.net/index.php?id=hdax-mystique1

  4. Oh Yeah downloaded it and i'm pretty impressed so far even if it is only 1 sp map and 2 mp maps plus timed on the sp side. It seems like a worthy sequel to BF1942. Sorry but i didn't care for BFV felt more like a mod than a sequel. Plus i know this is a very small taste of what the full game is gonna be. 10 days and counting :lol:

     

    P.S. for nvidia card owners it has newer drivers built in 77.30- they have been working fine for me, haven't done any benchmarks but haven't had any noticable slow downs or bugs in games

  5. Wow, thats a lot of stuff!!

    :lol:

     

    Yeah it's a big patch, jump from 1.42 to 1.50 and with battlegrounds added it's alot more stuff. But at least it wasn't a hugh patch 48megs, not bad considering how much stuff was added/changed. I haven't tried the battlegrounds yet but I've read in some of the forums there's a que to get in and some servers that people been waiting over 3 hours to get in :lol: I guess I won't be seeing them anytime soon cause I'm not waiting over 3hours to get in, I'll wait till the rush dies down a bit before trying them.

  6. The much awaited battlegrounds patch for WoW goes live today. I would just link to the patch notes but haven't had much luck with getting to the blizzard's site today as usually on a patch/maint. day. So here you go ---

     

    --------------------------------------------------------------------------------

    - World of Warcraft Client Patch 1.5.0 (2005-06-07)

    --------------------------------------------------------------------------------

     

    Battlegrounds arrive!

    The Warsong Gulch and Alterac Valley battlegrounds are now available.

    The Warsong Gulch entrances may be found in the northern Barrens near

    the Mor'Shan Rampart (Horde) and south of Silverwing Outpost in

    Ashenvale (Alliance). The Alterac Valley entrances may be found east

    of Sofera's Naze in Alterac (Horde), and in the Headlands of Alterac

    (Alliance).

     

     

     

    General

    - Wands - The Shoot Wand ability is now a toggle. While active, it will

    continue attacking with the equipped wand until some other action is

    taken (movement, spellcasting, item use, etc...).

    - Pet speed has been increased when out of combat and following their

    master.

    - Berserking (Troll Racial) - Updated tooltip to clarify ability only

    usable following a melee critical.

    - Hardiness (Orc Racial) - Fixed a bug that caused many abilities to

    ignore the additional resistance.

    - It should no longer be possible to disarm traps created by friendly

    players.

     

    PvP

    - Honor system

    Dishonorable kills - gained by killing a trivial Civilian NPC - now

    has a negative impact on a player's honor. Enough dishonorable kills

    will reduce a player's rank all the way to zero.

    Players may now see an "estimated contribution point value" in the

    combat log for an honorable kill. Note that this value does not

    take diminishing returns against the same player into account, and

    is therefore "estimated".

    "Team Contribution Points" has been renamed to "Honor"

    Added tooltips to the different elements of the Honor System UI.

    Players will see their last week's kill data in the "Last Week"

    section of the Honor System UI even if they did not achieve the 25

    honorable kills required to gain standing or rank.

    Fixed a bug where the PvP trinket rewards were not always removing

    the effects they were designed to remove (e.g. Polymorph, Fear,

    Stun).

    - Sitting characters will now stand up immediately after an attack,

    even if stunned.

    - Players can no longer swap inventory gear while dueling.

    - Dueling is now allowed within Everlook.

     

    Hunters

    - The Hunter Epic quest has had some of its Demonic Corrupters retuned.

    It should also be noted that Hunters that attempt to bypass the

    single player portion of the encounter by using another class to do

    their tasks will fail the quest in a most glorious fashion.

    - Tranquilizing Shot - Is now properly affected by Efficiency and Hawk

    Eye talents.

    - Unleashed Fury - Fixed a bug where the damage increase was lower than

    stated in the tooltip. It should now increase damage by the listed

    amount.

    - Growl - Rank 1 effect improved.

    - Volley - Damage increased.

    - Pet speed has been increased when out of combat and following their

    master.

    - Spirit Guides in Battlegrounds will now summon/resurrect your current

    pet when the Hunter is resurrected.

    - Unstabling dead pets no longer puts players into a degenerate state

    where their pet only partially exists. Unstabled dead pets can now be

    properly revived, and players can no longer train more pets than

    their stable can hold.

    - Fixed a bug where magic shots were missing too frequently when used

    on a target with Blessing of Protection active.

     

    Mages

    - Mage Armor - Now has a new, unique icon.

     

    Paladins

    - Fixed a bug where a Hunter's magic shots were missing too frequently

    when used on a target with Blessing of Protection active.

     

    Priests

    - Inner Fire - Now stacks with other effects that increase attack power

    and armor.

    - Holy Nova - Cooldown decreased.

    - Feedback - Casting a higher rank of the spell will now replace an

    existing, lower level effect.

    - Unbreakable Will - Fixed a bug that caused many abilities to ignore

    the additional resistance.

     

    Rogues

    - Riposte - Fixed a bug where the ability was not usable against a

    disarmed or unarmed target.

    - Vanish - Should be a lot more responsive when used to avoid incoming

    attacks.

     

    Shaman

    - Fixed a bug where Fire Nova, Flametongue, Stoneclaw and Windfury

    Totems had incorrect level caps when cast by higher level shaman.

    All totems should now be summoned at the level of the caster.

    - Flametongue Totem - Tooltip updated to clarify that only the

    main-hand weapon is enchanted.

    - Windfury Totem - Tooltip updated to clarify that only the main-hand

    weapon is enchanted.

    - Fire Resistance Totem - New icon.

    - Frost Resistance Totem - New icon.

    - Grounding Totem - Fixed a bug that allowed some area of effect spells

    to be "grounded" and/or destroy the totem.

     

    Warlocks

    - Improved Drain Mana - Damage caused is now considered Shadow damage

    and is no longer reduced by armor.

    - Improved Voidwalker - Now increases all Voidwalker spells (now also

    including Sacrifice) by 10/20/30%.

    - Improved Succubus - Now increases Succubus spells by 10/20/30%.

    - Master Summoner - In addition to decreasing casting time of summoning

    the Imp, Voidwalker, Succubus and Felhunter, it now reduces mana cost

    by 20/40%.

    - Improved Enslave Demon - In addition to reducing the attack speed and

    casting speed penalty of enslaved demons, it now reduces the resist

    chance of Enslave Demon by 2/4/6/8/10%.

    - Demonic Sacrifice - Is now instant cast.

    - Improved Firestone - Now also improves the bonus Fire spell damage of

    Firestones by 15/30%.

    - Inferno - The summoned Infernal will now be enslaved for 5 minutes

    before turning on its summoner.

    - Drain Mana - Targets with no mana will no longer be valid for Drain

    Mana (Rank 4), making it consistent with all other ranks of the spell.

    - Improved Drain Mana - Damage caused by this talent is now improved by

    the Shadow Mastery talent.

    - Conflagrate - Range increased.

    - Siphon Life - Is now instant cast, damage increased.

    - Paranoia - No longer causes threat when cast.

    - War Stomp (Doomguard) - Now has a maximum of 5 targets.

    - Pet speed has been increased when out of combat and following their

    master.

    - Honorable kills will now generate a Soul Shard when Drain Soul and

    Shadowburn are used.

    - Spirit Guides in Battlegrounds will now resurrect your last Imp,

    Voidwalker, Succubus or Felhunter. If the Doomguard or Infernal were

    the last active pet or the previous pet was killed before the Warlock,

    an Imp will be summoned.

    - Improved Curse of Agony - Fixed a bug where Curse of Agony (rank 1)

    was not improved by the talent. The talent will now work properly

    with all ranks of Curse of Agony.

     

    Warriors

    - Overpower - Fixed a bug where the ability was sometimes blocked.

    - Improved Cleave - Now increases damage bonus by 40/80/120%.

    - Blood Craze - Talent design changed. It now regenerates 1/2/3% of

    the warrior's total health over 6 seconds after being the victim of a

    critical strike.

    - New Fury Talent: Dual Wield Specialization - Increases damage with

    the off-hand weapon by 5/10/15/20/25%. Note: the additional damage

    also increases rage generation significantly.

    - Iron Will - Fixed a bug that caused many abilities to ignore the

    additional resistance.

    - Enrage - Increased the number of charges to 12. Decreased the

    duration to 12 seconds. The new duration is the limiting factor for

    slower weapons (e.g. Arcanite Reaper will typically get one less

    swing), while dual wielding and faster weapons will make better use

    of all of the charges over the duration of the ability.

    - Concussion Blow - Changed to an instant, stunning attack and removed

    the damage portion.

    - Shield Specialization - In addition to increasing % chance to block,

    it now gives the warrior a 20/40/60/80/100% chance to generate 1 rage

    on a successful block.

     

    Items

    - The following item sets have had their statistics, effects, and set

    bonuses updated:

    - Arcanist, Netherwind, Prophecy, Transcendence, Felheart, Nemesis,

    Cenarion, Stormrage, Nightslayer, Bloodfang, Giantstalker,

    Dragonstalker, Earthfury, Ten Storms, Might, Wrath, Lawbringer, and

    Judgement.

    - Mature Blue Dragon Sinew and The Eye of Shadow can both now drop off

    appropriate level demonic and blue dragonkin monsters. It should be

    noted that both Lord Kazzak and Azuregos will guarantee a drop of the

    aforementioned items but to get the items from the lesser creatures

    will be a much rarer occurrence.

    - Essence of Eranikus now has a poison cloud graphic around it when

    used.

    - Murloc Scale Belt and Breastplate recipes now are white items instead

    of green since they are vendor bought.

    - Gryphon Mail Gauntlets now have a proper inventory icon.

    - Ogre Toothpick Shooter now uses the proper attack animation.

    - Distracting Dagger now sheathes properly.

    - Mountain Giants in Feralas now drop loot more appropriate to their

    elite status.

    - The Druid of the Claw quest in Teldrassil will now provide a weapon

    choice more appropriate for low level Night Elves.

    - The Dreadmist set now has a bonus for wearing all 8 pieces of the set.

    - Cutthroat's Loincloth name changed to Cutthroat's Pants.

    - Ritual Kilt name changed to Ritual Leggings.

    - Felstriker effect's name changed to Felstriker to reflect the

    previously patched item name change.

    - Ogre Pocket Knife, Peacemaker, and Lok'delar, Stave of the Ancient

    Keepers now sheathe properly.

    - Dragonbreath Chili's effect visual fixed.

    - The Oblivion's Touch wand properly shoots now.

    - Deepstrider Tumors are now a 100% drop off Deepstrider sea giants

    in Desolace.

    - New art has been added for Nightslayer, Lawbringer, and

    Beaststalker's item sets.

    - The Arcanist Crown has updated art.

     

    Professions

    - New Engineering firework recipe added.

    - Added leatherworking recipe for mid level blue bracers.

    - Dragonbreath Chili proc rate has been reduced.

    - Restorative Elixir name changed to Resorative Potion with potion

    cooldown timer. Functionality has been changed so it should be more

    effective as it now dispels one harmful effect every 5 seconds for

    30 seconds.

    - Two new transporter recipes have been added, with one for gnomish and

    one for goblin engineers. Gnomish engineers can get their recipe

    from Gadgetzan, Goblin engineers from Everlook.

    - Tribal Leatherworkers who have restarted their profession are now

    able to relearn the various Wild Leather patterns if they've already

    completed the quests prior to restarting the profession. Speak with

    Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas

    to relearn what you once knew!

    - Small Throrium Veins now sometimes will have Emeralds or Diamonds.

    - Engineering Vendors now sell Blacksmith's Hammers.

    - Both types of the engineer made Jumper Cables now share a cooldown.

    It was never intended to allow a player to use jumper cables XL and

    jumper cables within the same period of time.

    - Solid Dynamite was inadvertently broken in the 1.4 patch to require

    harder materials than it should. This has been fixed.

    - Wicked Leather Bracers Plan is no longer bind on acquire.

    - Jumper Cables no longer have a chance to break when they fail.

    - Elemental Flux added to blacksmith vendors.

     

    Raids & Dungeons

    - Molten Core

    Firesworns that are moved too far away from Garr will now become

    quite enraged until they move closer to Garr.

    The eruptions from the lava in Ragnaros's Lair will now always

    happen while Ragnaros is in combat. However, these lava eruptions

    occur less frequently, do less damage, and the damage they inflict

    is now resistable.

    The maximum range of the Wrath of Ragnaros spell has been increased.

    - Additional new raid items have been added to the treasure lists for

    Azuregos, Lord Kazzak, and bosses in Molten Core.

    - Onyxia - Fixed a bug that was causing Onyxia's Tail sweep to no

    longer cause knockback.

     

    Quests

    - Searing Gorge has a new quest hub for both Alliance and Horde players

    called Thorium Point. The supported level ranges are 45-52. Craftsmen

    will be happy to know that the Thorium Brotherhood has opened up many

    new opportunities to gain favor amongst their clan (even for level

    60 players).

    - The Hinterlands has a new Horde quest hub known as Revantusk Village,

    located on the eastern coastline. Horde players level 44-52 are

    encouraged to visit Revantusk Village and assist the Revantusk with

    their myriad problems and tasks!

    - All members of both the Horde and Alliance are reporting low

    stockpiles of various textile resources! Donations of cloth are now

    being accepted in the following locations: Darnassus, Stormwind, and

    Ironforge for the Alliance; Orgrimmar, Undercity, and Thunder Bluff

    for the Horde. Seek out an official Cloth Quartermaster for more

    information.

    - Several quests have been added to Feralas for level 45-52 characters.

    - Krueg Skullsplitter has moved from Thousand Needles to a more

    appropriate location at Camp Mojache in Feralas.

    - Highlord Demitrian is back! For those players unraveling the

    mysteries of Thunderaan, you may once more speak with the Highlord.

    - Dwarven Priests may now undertake the Molten Core discovery quest;

    "Attunement to the Core." By fixing this bug, we had to open the

    quest to all players once more. If you have already done the quest,

    you will not be required to do it again in order to access the Molten

    Core via the portal.

    - Highlord Bolvar Fordragon should no longer despawn when "The Great

    Masquerade" is activated.

    - Characters on the "A Strange Historian" quest are now correctly

    prompted to find Chromie in the northwest corner of Andorhal, where

    she and the ruined inn have been moved to.

    - The Gordok Courtyard Key and the Gordok Inner Door Key are now zone

    bound items. These items only exist within the Dire Maul zone

    instance, and players will lose these keys from their inventory if

    they leave the zone.

    - Everyone's favorite Alliance quest, "Deep Ocean, Vast Sea" now gives

    a substantial coin reward in addition to the choice of item.

    - Rage Scar Yetis in Feralas no longer give the quest item for the

    "Mark of Quality" quest.

    - Completing the "Mark of Quality" quest now gives Darnassus and

    Thunder Bluff faction increase where appropriate.

    - Merideth Carlson should only hand out her free horse feed now to

    people who have already completed the quest for it.

    - The "Unfinished Gordok Business" quest has been fixed to allow

    certain Human Priests access to it who had difficulty previously.

    - Sea Elementals and Sea Sprays in Feralas should now be giving out

    the proper version of Oglethorpe's distress beacon.

    - The end of the Paladin Epic Mount quest "Grimand's Finest Work" now

    makes it clearer that Lord Shadowbreaker's acquisition of the

    Arcanite Barding is only temporary.

    - Jeziba in the Ruins of Andorhal now faces the correct direction when

    pointing to his Catalogue of the Wayward.

    - Fraggar Thundermantle now correctly tells you to return to him, and

    not his evil, two-eyed twin, Frobe Thundermantle when completing the

    Skull Rock Clean-up quest.

    - The Branch of Cenarius no longer drops off of Prince Raze. It now

    properly only drops off of Geltharis for the quest, The Branch of

    Cenarius.

    - Failed quests will now indicate (Failed) in the quest log so it is

    easier to see them.

    - Typos fixed in the Paladin Epic Mount quests.

     

    User Interface

    - Innkeepers around the world now have a gossip option that lets you

    join a meeting stone directly from the innkeeper rather than going to

    the location of the meeting stone. Also these Innkeepers will now

    have background lore about each of the dungeons.

    - Levels Required for meeting stones have been increased. The intent is

    that a group will not receive party members from a meeting stone that

    don't really have a chance of completing the dungeon.

    - Meeting Stones have had their rules for what players are grouped with

    what other players relaxed. This means groups who use meeting stones

    (or innkeepers) should have their groups formed much more quickly

    than they were previously.

    - Pets of other party members will now display in the party UI. You can

    see pet health and harmful effects on the pet. You can turn this

    functionality on and off in the Interface Options menu.

    - Players can now target other players in a raid by clicking on their

    name in the raid window. Additional Raid UI improvements coming soon.

    - Added visual effects for healing power and spell power enchantments.

    - Your main action bar now displays the number of the bar that you are

    currently displaying.

    - In Master Looter mode, items are no longer opened up for looting by

    all party members after the round-robin looter closes their loot

    window. The Loot Master always distributes items over the loot

    threshold.

    - Rolling on items while charmed/hexed/etc. now works, as does /random

    and receiving items from the master looter.

    - When a player dies in an instance and then uses the spirit healer,

    the body in the instance now turns to bones.

    - Players can no longer mail or auction an item that they've just

    disenchanted.

    - When a ghost player is resurrected into an instance that has become

    full, they no longer come to life wherever their ghost happens to be

    standing. Instead, they get ported to the closest graveyard.

    - Players must now bind a bind-on-equip bag to put in into a purchased

    bank bag slot.

    - Items split from stacks can now be dropped directly into (or onto)

    bank bags without any mysterious error messages.

    - Added a "Maximize" windowed video option which will maximize the game

    window and remove the borders for a fullscreen experience which

    allows popup windows.

    - Trying to use a hearthstone, consumable, etc. while logging out now

    displays a more appropriate message: "Another action is in progress."

    - The login interface files are now checked to make sure they haven't

    been tampered with or corrupted. This is to improve account security

    in public game rooms.

    - Added the function TargetNearestPartyMember() to the UI scripting

    system.

     

    World Environment

    - The Thorium Brotherhood faction is now peaceful - players cannot go

    to war with them.

    - The Wildhammer Clan in the Hinterlands is now a peaceful faction to

    the Alliance, meaning Alliance players cannot intentionally declare

    war on them.

    - A new graveyard has been added near the east coast of the Hinterlands

    at the Overlook Cliffs.

    - The two Hinterlands graveyards are now using a system that will

    ensure that the spirits of dead characters go to the closest

    graveyard.

    - Buliwyf Stonehand, the dwarven weapon master in Ironforge, now

    properly tells you about the weapons that Woo Ping can train you in,

    instead of talking about himself. He does like going on about his

    own martial prowess.

    - Krinkle Goodsteel of Gadgetzan submitted a complaint to the local

    Repairer's Union and has had his ability to repair durability

    reinstated.

    - Brave Wildrunner of Bloodhoof Village in Mulgore no longer patrols

    through the kodo mounts.

    - Added new load screens for Deadmines, Wailing Caverns, Uldaman,

    Razorfen Downs, and Zul Farrak.

    - Discovering Valor's Rest now also pops the Southwind Village puzzle

    piece on the Silithus area map.

    - Many of the Swift Mounts have gained eye glows and some have had

    other tweaks made to them to improve their looks.

    - Additional mithril nodes have been added in Un'Goro crater

    - Genavie Callow in Undercity is now properly on the Undercity faction.

    - The Grow effect that Bom'bay in Sen'jin Village would sometimes cast

    on characters was reduced from 100% to 50% growth.

    - The Lazy Peons in The Valley of Trials now make a wood chopping sound

    when they are hacking at the trees.

    - The Dark Summoners of the Eastern Plaguelands have finally fully

    materialized and are no longer ghostly in appearance.

    - In Silverpine Forest on Fenris Island, moved a Rot Hide Plague

    Weaver's spawn point from inside a tree.

    - Neeka Bloodscar of Kargath no longer speaks as if she is in the

    Barrens.

     

    Flight Paths

    - New Horde Flight Paths

    Valormok in Azshara - Bloodvenom Post in Felwood

    Kargath in Badlands - Thorium Point in Searing Gorge

    Flame Crest in Burning Steppes - Thorium Point in Searing Gorge

    Tarren Mill in Hillsbrad - Revantusk Village in Hinterlands

    Undercity - Revantusk Village in Hinterlands

    - New Alliance Flight Paths

    Ironforge - Thorium Point in Searing Gorge

    Morgan's Vigil in the Burning Steppes - Thorium Point in Searing

    Gorge

    - The flight path from Undercity to Kargath no longer clips into the

    ground just south of Dalaran.

     

    Bug Fixes

    - Fixed bug causing all tailoring recipes to show up as "orange"

     

     

    :P

  7. Sorry for the late reply, my computer has been on the fritz. Yeah I was thinking going to pick it up tonight and it was circuit city who had it on sale. I'll let you know, I also I have a teamspeak server set up that I use sometimes for WoW and NWN.

  8. I might be picking it up. The last beta I was in was in Feb. Someone had it last night and I was floored by how it looks now. Kind of got me interested in it again. Only thing is with work starting up now, I'd never be on to play or only on late at night, but I'm thinking about it. If I get in on it my friend in CT, Dan, will probably join up too. :wub:

     

    Dragon

    yeah the nice thing about this game is you don't have to pay a monthly fee, so if you don't get to play as much you don't feel to bad.

    Plus i like the fact that once you go out from the city or hubs your solo or just with the your group. No fighting a bunch of other people to try to get a quest done. I'm still waiting till a see a full review of the game first.

  9. Anyone pick this one up yet? Let us know how it is, I'm kinda of interested in seeing how it is. WoW is getting kinda of boring for me now, the Guild I have now has kinda of strayed from what it's main purpose was to have a bunch of friends help each other out and quest and raid together. But now it's just everyone helping mostly themselves and trying to just build up their gold, BORING :snore:

    Plus the server I play on is full of gold farmers now and the economy is screwed and everything good is way over priced and the good hunting areas are always full of people and their are more choads on there then cool people. Plus the higher your level the less stuff you have to do :wub:

  10. Hey guys sorry i didn't come but it's pretty crazy for me right now, I had a few things pop up last min plus my computer just fried on me too. Posting from my server now, I think I have it down to either my power supply or my MB. This sucks i was looking forward to gaming and seeing everyone yesterday, oh well guess i'll have to wait for the next one. Again sorry guys and I hope to see you soon :cheer:

  11. Overall I think Blizzard is doing a good job, moving in the right direction, and is doing a decent job of dealing with the inherintly whiny MMO community.  I've been in the game since Open Beta and I'll be the 1st person to say it should not have gone live when it did.  But since then they've been steadily progressing toward a more stable, balanced, and complete game.

     

    If this is your 1st MMO then I'm sure it seems appaling, but having played other MMO's I can tell you, to me, the progression has been above the norm.

    I would say over the last 2 months they are starting to get stuff pretty stable, like I said it's the reason I'm still playing. There was about 2 months there where it was horrid. I've been playing since the closed beta, I've also played some UO, EQ and DAoC but they didn't hold my interest for to long. I love RPGs but not a huge MMO fan, WoW is the first one I've liked enough to play this long. I'm not pissed at blizzard for having problems with most servers cause of the patch, I expected it. Just harrasing them a bit, as far as their service I'd say it's mediocre level but improving. Also some of the mid-higher level stuff is either not there or broken. Alot of the classes have no quests after 26-28 lev. My main rogue character's last quest was at lev 27 I think and they been saying that the second part of the quest was gonna be finished months ago and still nothing. Yeah I think they needed another 8-12 months before putting it out but the publisher wasn't gonna give that to them, so we got a some what buggy half finished game. At least they are adding alot of stuff without packaging it as a exp. pack and ripping us for more money but all the stuff they are adding is stuff that was suppose to be there when the game launched(honor system, battlegrounds, etc.)

  12. LOL :rotfl: :flush: :rotfl:

     

    Most servers are still down because of disconnect issues and quest log roll backs, Man blizzard really knows how to screw up a patch.

    I use to think very highly of blizzard as a game company but after watching them trying to patch their game a few times and the extended maintaince time for the last couple of weeks my opinion of them has gone down. But they have improved alot of things over the last month or 2 as far as server stability and up times and that's the only reason I'm still playing. But I'm not sure if alot of people playing are running into the issue I am now? As you start getting up to the higher levs you start running out of stuff to do and the game starts to get real boring and stale. Oh well it might just be me but I can't wait till some new RPG's hit the market like D&D online, NWN 2 and Elder Scrolls 4 Obilivion but who knows when the hell they are gonna come out..

  13. Not sure but I would like Tiger Woods, Ridge Racer, NFSU Rivals or NFL Street 2 Unleashed. All look good and have received good reviews, Also games in the future I'm interested in are Archer Maclean's Mercury, Midnight Club 3: DUB Edition, Medievil, Syphon Filter: Logan's Shadow, Hot Shots Golf, GTA, Ghost In The Shell: Stand Alone Complex, ARMORED CORE:FORMULA FRONT, Coded Arms, Death Jr. , ADVENT SHADOW, Ys: The Ark of Napishtim, Gran Turismo 4 Mobile, and Madden 2k6. There's almost too many games and I sure many more that aren't even listed yet. B)

  14. All I can say is WOW!!!!! This is a great system, the screen is big, bright and has an excellent rez. Everything in the package except the carring case is high quality. Movies look great as well as games, the headphones supplied are awesome and double as a remote. The one thing i'm not sure if i like is the analog stick but I am getting use to it and starting not to mind it. Not really anything I can say bad about the system and everyone that I've shown it too(even non gamers) are blown away by it.

     

    THUG2 remix = 8.5 outta 10, anyone who likes the tony hawk series should pick this up

     

    Wipeout Pure = 9.0 outta 10, pure wipeout action, great graphics and good controls, it would make a great game for anyone's collection

     

    Twisted Metal Head On = 9.0 outta 10, I love twisted metal and even like it more on a portable, also has great graphics

     

    Lumines = 9.5 outta 10, great puzzle game highly addictive, I can see me and my wife fighting for PSP time lol

     

    Untold Legends = 7.5 outta 10, nice game with good graphics and nice game play but outta of the games I have I think it's the weakest title I own and that's saying alot

     

    Here's a good site on how to put movies/videos on the PSP

    http://opm.1up.com/do/feature?cId=3138994

     

    Here's the site with PSP Video 9 software(great for converting and transfering video's on to the PSP, Plus very easy to use and FREE!!)

    http://www.pspvideo9.com/

  15. Honestly Dragon, after playing a DS, which is OK, I can positively say that I would never want one.

     

    -- Nem

    Yeah there OK but when one of the best games is a port of 8-9 year old game it's pretty sad, Oh boy it has N64 graphics woohoo!!!

    :snore:

     

    Plus the thing is big, clunky and heavy, the touch screen is kinda of cool but i'm wondering how long it will last in the hands of kids. I'm expecting to see alot of broken ones shortly after a year if that long.

     

    Plus nintendo's track record with games isn't the greatest, you can expect maybe 2-3 really good games a year and not much more than that. Sony has the cash and developers to make the PSP a great system, I mean look at it now PSP has better games at launch then the GB DS has after being out for awhile now(and no i'm not including the GBA games it can play they shouldn't count(I mean if I want to play those I'd buy a GBA not a DS))

     

    I think this is the beginning of the end for nintendo's rule of the portable market, PSP has better graphics and gonna have better games. The multimedia stuff will interest more than a few people, not saying it's a major selling point but could sway people away from just buying an mp3 player or a portable dvd system. I know it's nicer to have a 20gb ipod but i'm not looking to carry around that much music at once anyway and rather have the ability to play games, movies and view pictures. From what I've seen I think there's programs that let you rip avi's and mpegs down to work with the PSP media format and rip them down to pretty small sizes to fit the rez of the smaller lower rez screen so that's another plus.

  16. Yep I'll let you know once I play around with a little bit. I usually wait for 2nd gen stuff as far as sony is concerned but I haven't read about any issues with the japanese version yet and it's been out a few months over there so I felt pretty safe buying this.

     

    Games I ordered -- Untold Legends: Brotherhood of the Blade, Lumines(for the wife), Tony Hawk's Underground 2 remix, Twisted Metal: Head On and Wipeout Pure

     

    Want to get Tiger Woods, Ridge Racers, Archer MacLean's Mercury(when it's released next week) and GTA. Hopefully soon. I will have to see after spending so much already I might have to wait a couple months to get any new games but I can always do some trade-ins at EBgames hehe

  17. Just wondering if anyone has picked up one of these badboys yet? I broke down and ordered one yesterday and should have it by tuesday and will post with my thoughts after I've had some time to play around with it some.

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