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Posts posted by cjm2
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Anyone planning on getting/playing Hellgate when it comes out?
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POLARIZE THE HULL PLATING!
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What gets me about them cutting support, is that they are still releasing new titles for the PS2, more new titles then the PS3 have come out in the last month.
New Releases in the last 30 days
PS2 - 21
PS3 - 13
Within 2 months of the 360 coming out new releases on the xBox OG were hard to find.
Same thing they did with the PS1 when the PS2 came out. There is still a large active user base of the PS2 and to cut support of the PS2, just because the PS3 is out is poor business.
I might be behind the curve but last time I'd read anything on the subject they were removing the hardware emotion engine chip from the PS3 (like they did in europe) and were going to do all compatibility in software emulation. Strikes me as odd that they'd pull software emulation, except for that fact that it sucked. Maybe this is them throwing up the white flag.
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I'll have to get your IM so I can see if you're online when I decide to play.
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I know I'm way behind the bleeding-edge curve but does anyone still play this? I picked it up for xmas and have been playing some lan games w/ my buddy over Hamachi.
--Chris
P.S. 3x Monsters Mod is sick. :Busted:
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Glad to hear everyone's ok. My mom, dad, and grandmother all lost power. From what I hear everyone's power is back and my mom's the only one w/o cable. No serious dmg that I'm aware of.
Of course I'm in sunny rochesterville so we got a little rain and wind but nothing traumatic.
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Luke warm reception so far... but gamers tend to whine alot too
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Agreed.
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Once I got my hands on the patch last nite I got right in. There was alot of large-scale pvp going on and it was pretty laggy in those areas but otherwise the world was stable with fairly low latency. Was even able to complete a supposedly bugged quest.
The last large outage they had was due to a major redesign of their back-end. I have to say that since then I haven't had a single problem due to lag or overpopulation and I am on one of the high-pop servers (Hellscream).
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Overall I think Blizzard is doing a good job, moving in the right direction, and is doing a decent job of dealing with the inherintly whiny MMO community. I've been in the game since Open Beta and I'll be the 1st person to say it should not have gone live when it did. But since then they've been steadily progressing toward a more stable, balanced, and complete game.
If this is your 1st MMO then I'm sure it seems appaling, but having played other MMO's I can tell you, to me, the progression has been above the norm.
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http://www.worldofwarcraft.com/patchnotes/...h-05-04-08.html
*Live Patch Notes Disclaimer:* While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.
Additional Patch Changes
* The /pvp flag has been changed to a toggle. Now once /pvp is
turned on, you will be flagged for PvP until it is turned off. The
/pvp flag will remain even after logging out, so please remember
to turn off the /pvp flag if you do not wish to engage in PvP.
This option is only available to players on Normal and Role Play
realms.
* Item effects that increase the chance of a critical hit with
spells will now work properly with healing spells.
* Fixed a bug with Cho'Rush the Observer where he wasn't properly
contributing to the tribute loot mechanic in the North wing of
Dire Maul.
World of Warcraft Client Patch Changes
*PvP Honor System*
The Player versus Player Honor System is now active. Players will be
able to gain rankings based on their PvP performance, with lucrative
rewards for those who distinguish themselves on the field of battle!
Read more about the PvP Honor system.
<http://www.worldofwarcraft.com/pvp/pvp-article-part2.html>
*Children's Week*
Children's Week is celebrated in Orgrimmar and Stormwind City at the
start of May and lasts for a week. It is a time to give back to the
innocents of war: the orphans!
*Gurubashi Arena event*
There is now a regular event in Gurubashi Arena in Stranglethorn
Vale. Every three hours starting at midnight, a pirate with too much
treasure on his hands will drop a chest in the center of the arena.
Whoever can open the chest first gets the contents! Of course, the
arena is a PvP Free for All area, so there might be other players
who are trying to open it first...
*Elemental invasions!*
Invasions by elementals at different locations on Kalimdor have
reportedly been occurring sporadically every few days. Concerned
adventurers should investigate Silithus, Un'Goro Crater, Azshara,
and Winterspring to counter these incursions.
*General*
* Charm and Polymorph mechanics can now be reactively countered by
spells and abilities (e.g. Druid Shapeshifting will now cancel
Polymorph effects).
* Mana regeneration is now disrupted when a spell has completed
casting rather than at the start of casting. It will resume
normally five seconds after the last spell cast. This change
increases the total time spent regenerating mana and therefore
increases the total contribution from Spirit for mana-based classes.
* Level 60 mounts purchased at vendors now have a whole new look.
Faster undead mounts already have a different look and so have not
changed. The new mounts can be seen standing near the mount
vendors. If you have one of the old fast mounts, you can exchange
it for one with a new look at the mount vendor.
* Healing-over-time spells should now be improved by "+Healing"
items when cast on other players.
* Mind Controlled characters will no longer receive a durability
penalty when they die.
* When a non-Hunter resurrects a pet, the pet will no longer receive
resurrection sickness.
*PvP*
* A handful of spells were added to the list of spells subject to
diminishing returns in PvP. It is our goal to set as few spells as
possible to be diminished. We've identified this short list of
spells as having durations and cooldowns sufficient to almost
permanently slow or immobilize targets but without adequate
controls or other limiting factors. When a spell with diminishing
returns is used against a target in PvP, the first effect has full
duration. On the second use of the same category of spell (e.g.
slowing), that spell's duration is reduced by 50%. On the third
use, the duration is reduced by 75%. On the fourth attempt, the
target becomes immune to the spell. Spells must be used on the
same target within 15 seconds of the *end* of the duration in
order to be diminished. In other words, if a target hasn't had a
slowing spell active on them for more than 15 seconds, the next
slowing spell will have full effect. The list of affected spells is:
o Frost Shock
o Entangling Roots
o Frost Nova
* Guard directions, signs and signposts have been added to point you
toward the PvP Officer Lounges in Stormwind City (Champions' Hall)
and Orgrimmar (Hall of Legends).
*Racial Traits*
* Blood Fury - Now increases base melee attack power by 25% for 15
seconds. When it fades base melee attack power is reduced by 25%
for 45 seconds.
* Perception - Increased detection bonus.
* Berserking - Is now usable after being the target of a critical
hit. Increases melee, ranged and spell casting speed by 25% but
increases all damage taken by 10% for the duration.
*Druids*
* Ravage and Shred now properly increase the attack power
contribution by the percent modifier.
* Shapeshifting into an animal form will now remove Polymorph effects.
* Feral Charge - Fixed a bug where the ability cost 10 rage instead
of five as intended. Should now cost five rage.
* Entangling Roots - Now subject to diminishing returns in PvP. This
is considered an immobilizing effect.
*Hunters*
* A new Hunter epic quest series is now in the game and waiting to
be found.
* Scatter Shot (Talent) - Now usable while moving and no longer
interrupts ranged combat. Now properly reduces the ranged attack
power contribution by the percent modifier.
* Highland Striders no longer have Cower (Rank 3) when tamed.
* New Pet Ability: Dive - Increases movement speed for a short
duration.
* New Pet Ability: Dash - Increases movement speed for a short
duration.
* Freezing Trap - Visual changed.
* Track Hidden - Increased stealth detection.
* Scorpid Sting - Fixed a bug where it was not considered a poison.
It can now be removed by poison curing effects.
* Aspect of the Cheetah/Pack - These Aspects will now be canceled
when mounted.
* Viper Sting - This spell can no longer be used on warrior and
rogue targets. In addition, while it can be used on a druid target
at any time it will only drain mana when the druid is in caster form.
*Mages*
* Amplify Magic and Dampen Magic effects should now replace each
other properly.
* Improved Scorch (Talent) - Redesign. Scorch spells have a
20/40/60/80/100% chance to cause your target to be vulnerable to
Fire damage. This vulnerability increases the Fire damage dealt to
your target by 2% and can be stacked up to 5 times for a total of
10% increased Fire damage.
* New Spell: Arcane Brilliance (available at level 56 - Loot) -
Infuses the target's party with brilliance, increasing their
Intellect.
* Improved Mana Shield - Design changed. Instead of increasing the
amount absorbed, it now decreases the mana lost per point of
damage taken by 10/20%.
* An error message is now displayed if you try to use Blink on boats
and zeppelins.
* Wand Specialization - Fixed a bug where the damage increase with
this talent was higher than the listed amount.
* Frost Nova - Now subject to diminishing returns in PvP. This is
considered an immobilizing effect.
* Pyroblast and Fireball damage over time will now stack together.
* Paladins*
* Seal of Wisdom and Seal of Light should now replace each other
properly as well as stack properly when used by different paladins.
* Paladin Epic Mount quest added. To begin, talk to the paladin
trainers Duthroian Rall or Brandur Ironhammer.
* Paladins who have completed their Epic Mount quest can repeat the
final event in Scholomance for fun (and loot) by speaking with
Lord Grayson Shadowbreaker.
* Sanctity Aura - Fixed a bug where the spell/talent was unlearned
after logging out if learned before level 40.
* Resistance Auras - Paladins should now be able to switch from a
resistance aura to any other resistance aura without canceling the
current one first.
* Improved Seal of Justice - Fixed a bug that caused the talent to
have no effect. It will now increase the frequency that the stun
effect will land.
*Priests*
* A new Priest epic quest series is now in the game and waiting to
be found.
* Levitate - Duration and mana cost increased.
* Touch of Weakness - Should now be affected by the Blackout,
Darkness, Force of Will, Shadow Focus, Shadow Weaving and Silent
Resolve talents.
* Starshards - Should now be affected by the Focused Casting, Force
of Will, and Silent Resolve talents.
* Holy Fire - Should now be affected by the Focused Casting talent.
* Mind Flay - Should now be affected by the Focused Casting talent.
* Desperate Prayer - Should now be affected by the Holy
Specialization talents.
* Vampiric Embrace - Active icon tooltip rewritten to be more clear.
* Holy Nova - Now causes an explosion of holy light around the
caster, causing Holy damage to all enemy targets within 10 yards
and healing all party members within 10 yards. These effects now
cause no threat as opposed to reducing threat temporarily.
* Holy Fire - Several changes were made to Holy Fire in an effort to
make this a more usable and efficient damage spell. The cast time
was reduced from five seconds to four seconds, which reduces the
damage caused. Therefore, the damage was increased and more of the
spell's potency was shifted into the damage-over-time portion. The
duration was also increased and mana cost and cooldown were both
decreased. While the direct damage portion was reduced slightly
from the previous version, each tick of damage should be
unchanged, and the spell now delivers one additional tick of
damage. In total, the relative damage and efficiency of the spell
has been increased.
* Wand Specialization - Fixed a bug where the damage increase with
this talent was too high.
*Rogues*
* Combo points will no longer be removed if the target is
deselected. They will only be removed if a different target is
selected.
* Fixed a bug where combo points were not always being applied to
the target when using Cheap Shot, Ambush and Garrote.
* Vanish - Increased stealth bonus.
* Ambush, Backstab, Ghostly Strike, and Riposte now properly
increase the attack power contribution by the percent modifier.
Our goal is to make the dagger-based Backstab/Ambush build a
viable alternative to the sword/mace-based Sinister Strike build.
As a side effect, fixing this bug also increased maximum critical
Ambush damage beyond our intentions. After considering a variety
of balance changes (including reducing the percent modifier or
base damage of Ambush, or reducing the Improved Ambush talents) we
decided to change the Lethality talent to no longer affect Ambush.
This does not counteract the DPS increase from the bug fix as
Backstab is the primary source of DPS while Ambush is a source of
high, one-time damage and cannot be used as consistent DPS. After
all balance changes are considered, here are some details:
(Using a Barman Shanker with 2.0 weapon speed and between
500 and 800 attack power)
o Ambush without the Lethality bonus and attack power bug fix
(patch 1.4.0) causes between 4-12% more damage than - - - *
Ambush with the Lethality bonus and attack power bug (patch
1.3.1).
o Backstab (patch 1.4.0) causes between 9-13% more damage than
Backstab (1.3.1).
* The Kick ability prevents the target from casting spells in the
same school when channeled casting is interrupted.
* If using Gouge triggers the Stormshroud Armor lightning effect,
the Gouge effect will no longer be instantly interrupted.
* The Rogue trainers will now point the player to an appropriate
area with boxes to unlock depending on the lockpicking skill of
the player.
* Preparation - Will now clear the cooldown of the Blade Flurry
ability.
* Riposte - Fixed a bug that prevented the ability from being used
when the target had no weapon or was already disarmed.
*Shaman *
* Earth Shock - The visual for ranks two through seven has been
changed to be consistent with rank one.
* Windfury - Fixed a bug that caused an additional attack beyond
what was intended. In addition, fixed a bug that caused the next
normal melee attack to happen sooner than intended.
* Level 58+ Shaman should talk to Sagorne Creststrider in Orgrimmar;
there is a special quest for them involving a dreaded death knight
who dwells in the depths of the Scholomance.
* Frost Shock - Now subject to diminishing returns in PvP. This is
considered a slowing effect.
* Grounding Totem - Should no longer redirect area effect spells or
be destroyed by area effects spells.
*Warlocks*
* Warlock Epic Mount quest added. To begin, speak with a demon
trainer in any of the capital cities: Kurgal, Martha Strain,
Spackle Thornberry, or Jubahl Corpseeker.
* The Warlock Infernal quest is now available and can be found in
Felwood.
* The Warlock Ritual of Doom quest is now available and can be found
in the Tainted Scar.
* The succubus model has been updated.
* Paranoia (Felhunter) - Increased stealth detection.
* Seduction (Succubus) - Is now considered a Fear effect for
purposes of diminishing returns.
*Warriors*
* Thunder Clap - Visual and animation changed.
*Items*
* The following set items have had their art updated:
o Devout Crown and Mantle, Magister's Crown, Circlet of
Prophecy, all parts of the Warrior "Might" set, Lightforge
Helm, Helm of Valor, Dreadmist Mask, Wildheart Cowl and
Pauldrons, and Coif of Elements. Other class sets will
receive updated art in future patches.
* Random world items that had increased healing effects were
mislabeled, and the amount of increased healing appeared to be
half of what was actually occurring. The amount shown on the item
is now an accurate representation of the healing increase.
* The Celestial Orb and Robe of the Archmage will no longer trigger
the cooldowns of a Mage's mana gems. Mana gems are now on their
own unique cooldown category.
* Tiny Black Whelping item changed to Dark Whelpling to reflect the
name of the creature summoned.
* Fixed a typo in the aura description for the Mighty Rage potion.
* +Spell damage and +Healing effects have been increased in
effectiveness to make them more attractive to players. Effects
that increased damage and healing done by all magical spells
received the largest increase, especially if the previous amount
was small. We also fixed a couple bugs relating to these effects.
* Pimgib's Collar is now unique.
* Frayed Abomination Stichings are now considered to be uncommon items.
* Fordring's Seal has been improved with additional Stamina and
Intellect.
* Ring of Protection's armor has been lowered, but the ring's
Stamina has been increased.
* Voodoo Band has been slightly improved.
* Underworld Band is no longer unique.
* Filling jars of ooze no longer puts you into combat.
* The Rod of the Ogre Magi properly sheathes now.
* Changed the tooltip of the Bloodfang Hood's effect to properly
indicate the duration of the stun.
* The Demon Forged Breastplate effect no longer requires channeling.
* Tooltips for the Blazefury Medallion, Storm Gauntlets, Fiery Plate
Gauntlets Blessed Sunfruit, Blessed Sunfruit Juice, and ragged
John's Neverending Cup modified to more appropriately describe
their effects.
* The Amberseal Keeper's melee DPS has been reduced, but an
additional +Spell Damage effect has been added instead.
* Onyxia Hide Backpacks are now 18 slot containers.
* Warstrike Shoulder Pads have been improved.
* Living Leggings, Breastplate, and Shoulders now have Stamina, but
had their Nature Resistance lowered.
* Legplates and Legguards of the Chromatic Defier have been improved.
* The drop rate of Essence of Undead has been lowered.
* The drop rate for Gift of the Wild and Prayer of Fortitude has
been considerably increased.
* General Drakkisath will now drop 2-4 Blood of the Black Dragon
Champion instead of 1.
*Professions*
* A significant number of additional engineering devices have been
added to the world both as new recipes on vendors and as drops on
monsters in the higher level (50+) dungeons and in raids.
* Seven new blacksmithing recipes are available to seasoned
blacksmiths via a series of turn-in quests.
* Three new armorsmithing recipes are available to master
armorsmiths. All 3 recipes are gained via quest.
* The Turtle Scale gloves recipe has been changed to have a white
name rather than green since it can now be purchased at the store.
Generally, recipes with white names are store-bought and ones with
green or blue (or purple) names are drops from monsters.
* Some Blasting Powder icons Changed.
* Leatherworkers can now make throwing balls (as a toy).
* Ghostweave Belt pattern is no longer bind on acquire.
* Randal Worth in Stormwind now only teaches apprentice level
leatherworking.
* Expert Blacksmithing Trainers will now point you to the
appropriate artisan smith when you get a high enough skill.
* Bombs now cause a disorient effect when they go off, this was not
working correctly previously.
* Flame Deflector and Frost Deflector now do an elemental damage
absorb rather than a resistance increase.
* Minor Recombobulator now restores health and mana as well as
removing polymorph effects.
* Target Dummies now generate an initial taunt pulse so creatures
will attack them for the first 5 seconds after they are dropped.
* Gnomish Death Ray damage increased slightly and cooldown reduced
to 5 minutes.
* The level of the Mechanical Dragonlings, Battlechicken, and Bombs
dropped by the Goblin Bomb Dropper now scale with your engineering
skill, so they will be always useful against enemies. Their damage
and health has remained the same.
* Requirements to make the Helm of Fire were reduced.
*Raids & Dungeons*
* Azuregos now has a new ability - Mark of Frost. A player who is
hit with the Mark of Frost will be temporarily frozen in a block
of ice should they attempt to re-engage Azuregos. Mark of Frost is
extremely powerful and will persist through death and resurrection.
* Bael'gar, Lord Incendius, and Golem Lord Argelmach are now
slightly lower level than previously. This will provide a much
better progression of creature and boss levels in Blackrock Depths.
* The Baroness Anastari encounter has been changed. Players who
become unpossessed will now have full health, and after the
Baroness unpossesses a player there will be a much longer cooldown
before she can cast possess again. These changes should make her a
more balanced encounter for a 5 man group.
* Lava Surgers no longer respawn once you kill Garr.
* When Majordomo Executus submits, a chest is spawned next to him.
This chest should only spawn the FIRST time he is defeated in a
saved instance. If a guild tries him a second or third night, no
chest should spawn.
* Ragnaros now stays up 2 hours rather than 1 after being summoned.
* The Golemagg and Shazzrah encounters in the Molten Core has
undergone some changes.
* Scholomance Itemization
o 20 new Rare items have been added to Scholomance.
o Several Uncommon items have been upgraded to Rare quality.
o Rattlegore, Jandice Barov, and Lord Alexei Barov will now
always drop at least one Rare item.
o Ras Frostwhisper will always drop at least two Rare items.
* Stratholme Itemization
o 26 new Rare items have been added to Stratholme.
o Several Uncommon items have been upgraded to Rare quality.
o Archivist Galford, Baroness Anastasi, Nerub'enkan, and
Maleki the Pallid will now always drop at least one Rare item.
* Raid Itemization
o Onyxia, Azuregos, Lord Kazzak, and all Molten Core boss
creatures have all received some new items on their loot
tables.
o Onyxia will once again drop two upper tier class set helms.
o Most of the non-class set items that dropped from Molten
Core and Onyxia have had their effective levels increased,
resulting in higher DPS weapons, and/or better stats and
effects.
o Players who defeat the Majordomo Executus encounter will now
be rewarded with new epic items. This reward will only be
granted the first time the encounter is defeated during the
6 day lifespan of a Molten Core instance.
o The loot tables for some of the Molten Core bosses have been
improved so they drop an additional epic item per kill.
o World bosses such as Onyxia, Azuregos, and Lord Kazzak will
no longer drop random blue items of a level lower than 50.
o Prior to this patch, Molten Core boss creatures could drop
items from one of two different tiered sets for every
character class. The loot tables have been changed so Molten
Core bosses will now only drop items from the lower tier
class sets. However, some of the items from those sets were
not previously dropping in Molten Core. These missing class
set items will now drop in Molten Core, allowing players to
complete their lower tier class sets. The higher tier class
set pieces that once dropped in Molten Core will be found
once again in Blackwing Lair, the next raiding zone
scheduled for release in a future patch.
o Future patches will include even more item rewards for these
raid encounters, as well as improvements to the statistics,
effects, and set bonuses for both tiers of the raid armor sets.
* Quests*
* Party quest share information is now working. If you mouse over a
quest that multiple party members have, it will display a
mouseover tooltip indicating what nearby party member are on that
quest. Also, to the left of the quest name in your quest log it
will list a number in parenthesis indicating how many other
players in your party have that quest.
* Quest givers who have repeatable quests now display with a blue
question mark over their head instead of the standard yellow
exclamation point/question mark.
* The Molten Core discovery quest has had its objective moved from
inside the Molten Core to Blackrock Depths.
* Lunaclaw's spirit should stay around longer before despawning, and
the spirit should simply despawn as oppose to "die".
* The description text for both the Horde and Alliance versions of
the "Rabine Saturna" quest have been clarified.
* The reward text for the "Hive in the Tower" quest has been clarified.
* Fixed the Resonite Crystal not spawning in the Stonetalon Quest
"Earthen Arise."
* Kinelory in Arathi Highlands is now PvP-enabling, so Horde players
who attack her will be flagged for PvP.
* Quickened Ana'thek the Cruel's (quest target in Stranglethorn)
respawn rate. He and his entourage now spawn every 5-8 minutes.
* Removed Stormwind Faction reward from the Greenwarden quest line
in the Wetlands.
* The time Decrepit Guardians stay spawned (they're the mobs
trapping the Annals of Darrowshire in Andorhal) increased from 1
minute to 2 minutes.
* The elementals in the plaguelands no longer attack the Spectral
Defenders.
* The "haunting" radius of Pamela's doll pieces in Darrowshire was
reduced. You must now be closer to a doll piece before ghosts appear.
* Increased the respawn time of Mok'rash in Stranglethorn Vale from
9 hours to 2 hours on average.
* Fixed a bug that caused Razzle in Dun Morogh to become
non-interactable.
* Added text to the Fresh Zhevra Carcass to clarify it's use in the
Ishamuhale quest.
* Typos in various quests have been corrected.
*User Interface*
* Temporary weapon enchantments will now display as buff icons to
the right of your normal buff icons.
* Recipes you already know will not show up in the auction listing
if "Usable Items" is checked.
* The mouseover UI in the bottom right corner will no longer overlay
the extra action bars if you have them up.
* If the subject line is not filled in when you put an item in a
piece of mail, it will automatically be filled in with the item
being sent.
* Mousing over the interface options menu will no longer count as a
mouseover on objects underneath the interface window (Thus making
it hard to set your chat windows to be fully transparent among
other things).
*World Environment*
* Andorhal has been overhauled to improve framerate, navigability,
and monster spawns.
o Repositioned quest spawns in light of new city layout (tower
marker indicators, silos, etc.).
o Doubled the number of small lockboxes present for the
"Counting Out Time" quest.
o Araj should now spawn as a result of destroying the crystals
in the towers of Andorhal.
o Kardris Dreamseeker is now being addressed properly as a
female, rather than a male.
* There are new load screens for the Stratholme, Scholomance and
Blackrock Depths instances. Additionally, many of the previous
load screens throughout the world have been replaced with new art.
Enjoy!
* Bloodvenom Post - Crossroads (Horde) no longer flies you through a
tree. Sorry for the scrapes and bruises.
* Shalzaru's Lair on the Isle of Dread off the coast of Feralas now
properly displays its name when you enter the cave.
* The dragon bones just to the southwest of The Swarming Pillar in
Silithus have been named the Bones of Grakkarond.
* The levels of the NPCs in Camp Mojache have been raised to be
commensurate with their counterparts at Feathermoon Stronghold.
* Patrolling scouts that can see through stealth and invisibility
have been added to Darnassus, Stormwind City, Undercity and
Thunder Bluff.
* The range of restock time for Argent Dawn vendors has been widened.
* Cairne Bloodhoof is now a little more talkative.
* High Priest Rohan is now properly associated with the Ironforge
faction.
* Grimand Elmore in Stormwind is more talkative.
* Town Criers in all the major cities now have basic gossip text.
* More references to the fictitious locale of "Chillwind Point" have
been squashed in favor of the very real "Chillwind Camp".
* Players will no longer get stuck in a location in the Ruins of
Eldarath in Azshara.
* Fires in Thunder Axe Fortress in Desolace now have proper names.
* No longer a tree floating off the ground in the Sishir Canyon area
of the Stonetalon Mountains.
* There is no longer a floating tree in Westfall above the defias
tower.
* There are no longer fish flying around above the water line in
Silverpine Forest.
* Female orcs no longer get stuck in scaffolding in Lost Rigger Cove.
* Removed a crate that was clipping through a tent/hut in Coldridge
Valley.
* Removed the terrain that popped in and out of the crevice in the
entrance to Foothold Citadel on Theramore Isle.
* Properly named the intact watchtower near Southshore.
* The Rainsticks sign in Thunderbluff is no longer floating.
* Removed floating object from Nijel's Point in Desolace.
* Removed an invisible collision wall located in the Barrens near
the Bramblescar area.
* Players can no longer kill creatures with ranged attacks while the
mobs are unable to damage the player when standing atop the
cauldrons in Eastern Plaguelands.
* Closed a hole in the world in the Searing Gorge.
* There is no longer a hole in the world at Dun Garok.
* The minimum level requirement on the Dire Maul meeting stone has
been properly assigned.
* The minimum level requirement on the Temple of Atal'Hakkar Meeting
Stone has been properly assigned.
* The minimum level requirement on the Blackrock Spire Meeting Stone
has been properly assigned.
* There is no longer a hole in the world in Raven Hill, Duskwood.
* A tree located too far above the ground in Feralas has been
"replanted".
* The dock on the Forgotten Coast in Feralas is no longer partially
floating above the ground.
* There is no longer water missing from the pool by the Grimtotems
in the Lower Wilds of Feralas.
* A rock that was sitting above the ground at the top of one of the
falls in Nighthaven has landed.
* Players no longer will get stuck in a location at Gurubashi Arena
in Stranglethorn Vale.
* Major Mana potions buy/sell price slightly increased.
* Aggro radius of Bears and Wolves in Silverpine have been reduced.
* The Dry times in Ironforge have ended and the Stonefire Tavern in
Ironforge now has alcohol again.
* Fixed a grammatical error in one of Captain Kromcrush's yells in
Dire Maul.
* Mizzle the Crafty in Dire Maul shouldn't be so repetitive in
proclaiming a new king if the player cycles through gossip too
quickly.
* Williden Marshal's gossip text has been polished.
*Macs*
* The keyboard shortcut to quit the game has been changed to
Command-Option-Q to work around an issue with PowerBooks.
*Bug Fixes*
* Fixed a bug where weapon skills were inappropriately capped at 5
times level. Characters should now gain benefit from weapon skill
bonuses beyond their normal cap.
* Fixed portrait creation while alt-tabbed away from the game.
* Fixed sorting items in the auction house by current bid.
* Blessing of Sacrifice only transfers the damage dealt, up to the
maximum listed in the tooltip.
* The "created by" tags are visible again when you inspect someone.
* Effects that indicated that they increased damage and healing by
all magical spells were actually not improving healing. They now
will properly increase healing by the listed the amount.
* Extra attacks gained from spells and abilities are applied
immediately and do not affect normal combat swing time.
* Abilities which do an additional percentage of weapon damage now
include attack power as part of the base weapon damage.
* Fixed race condition where damage would sometimes be applied after
Ice Block or Divine Shield are activated.
* Ranged attacks use the target's defense skill instead of target's
level to determine chance to hit.
* Fixed bug where ranged attackers would run up and engage you in
melee combat.
* Pets and summons will now go with you if you use a hearthstone or
other long range teleport.
* Fixed mouse selection bug when opening bags while the auction
interface is open.
* There is no longer water missing on the shore of Jademir Lake in
Oneiros in Feralas.
* Fixed a typo in the tooltip for the Field Repair Bot 74A.
* Fixed the geometry of the Branchclaw gloves.
* Lost Souls will now drop their Wispy Cloaks and Tormented Spirits
will drop their Ghostly Bracers every time they die now.
* Whistle of the Mottled Red Raptor's buff icon now lists the mount
as being a Mottled Red Raptor instead of a Crimson Raptor.
* Ancona creature name changed to Ancona Chicken.
* The wording of item resistance enchantments has been made more
consistent.
* Roast Raptor now has an more appropriate inventory sound.
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Think I answered my own question:
http://www.worldofwarcraft.com/patchnotes/...h-05-04-06.html
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http://www.enterealms.com/forums/showthread.php?t=908
According to one of my guildies this was originally posted to the WoW forums then deleted and accounts suspended. Take this with a grain of salt tho. Although there are some shitty parts, alot of it is too good to be true.
Anyone have any insider info as to the validity of this?
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It's not entirely accurate but it gets pretty close. It's been about a 1/2 block off of every address I've tried so far.
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I thought the PvP improvements announced here:
http://www.worldofwarcraft.com/#newBG
what much bigger news. :-D
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Even on the highest populated servers (one of which we conducted our test), there are many areas where you can go that are devoid of any player controlled characters - making them ideal for benchmarking. We chose one such spot in the Night Elf city of Darnassus.
How ironic that they used one of the Alliance's major cities for a testbed as it was "devoid of any player controlled characters". :-/
That's probably why I like Darnassus, no lag.
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Edit: nevermind
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Can't say that I have... tho I'm just getting back into the swing of things. My comp was toast for almost 2 months.
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Yeah Nem, for those of us that have played other MMORPG's it's a huge issue. You end up with an economy that's so over-infalted that it's damn near impossible to buy anything w/o ebaying game-money to afford it.
I also believe gold/plat farming is one of the major things that drove most of Lineage2's playerbase away.
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Also, I can appreciate the sentiment about server downtime (as I play on Hellscream). They should have gotten alot of that worked out pre-release. But it has gotten alot better since release and keeps doing so. The idea of allowing people to move from a high-pop to a low-pop server is a good idea, to balance load. But I highly doubt many will take the offer in it's current form, instead they should be allowing anyone to move to any low-pop server so friends who are currently split across realms can gather together, I think they'd get a better respons that way.
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Also keep in mind that the Warcraft line has always had a "simplified" look to it. That's their style. IMO the graphics engine is sharp. As was said before, it's not HL2 but it's not supposed to be either.
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really good one for quests --- http://wow.goblinworkshop.com/
Seems to be down right now. Is that URL still valid?
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Hellscream (PvE)
- Click / Warlock / 28
- Vespa / Druid / 20
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I cant believe they took down wowbay.org...I really wanted to sell my gold.
:stfu: and good riddance.
Another good site is http://wow.allakhazam.com/
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Nah that's a per-pc setting as far as I know.
Sony cuts price on PS3--is it enough?
in Playstation
Posted
I'm one of those people with limited disposable income, so I still actually play my PS2.