B.Ob. Posted January 9, 2005 Share Posted January 9, 2005 Steam, Source Engine, HLDS Update Released "Steam, Source Engine, and Half-Life Dedicated Server updates are available and will be applied automatically when Steam is restarted. The changes include: Steam - Pressing the cancel button while Steam is loading will bring up the offline dialog - Fixed 100% CPU use on startup - Fixed use of quoted parameters in "-applaunch" command lines Source Engine - Fixed exception info spam in debugger output window for SDK users Half-Life Dedicated Server - Enabled support for new query protocol (fixes HLTV server not appearing in the server browser) Update - Fixed command line parameters being ignored when using desktop shortcuts for some games" Quote Link to comment Share on other sites More sharing options...
ParoxysM Posted January 10, 2005 Share Posted January 10, 2005 The update dumped on me twice...but it finally completed Quote Link to comment Share on other sites More sharing options...
B.Ob. Posted January 11, 2005 Author Share Posted January 11, 2005 More out today: Half-Life 2, Source Engine, Source Dedicated Server Update Released Half-Life 2, Source Engine and Source Dedicated Server updates are available and will be applied automatically when Steam is restarted. The changes include: Source Engine - Improved the performance of writing out save games. This will reduce the pause when you pass over an autosave trigger in Half-Life 2, or when you press the quicksave button - Improved the performance of writing out the thumbnail image for save games. This will also reduce the pause when passing over an autosave trigger or pressing the quicksave button - Increased cache memory usage for machines that have greater than 512MB - of physical memory. This will reduce hitching due to cache thrashing. Optimized the sound cache manager, which will reduce hitching as a result of sound cache thrashing - Minor optimization to the world renderer and world collision - Minor optimization to the way that asynchronous sound files are loaded - Optimized the way that sounds were loaded that are trigged by acting sequences - Optimization to reduced the number of times model sequences are iterated on per frame - Fixed rcon packet bug that was accepting negative packet lengths - Fixed rcon server failing on server restart Half-Life 2 - Weapon script files are preloaded at startup, instead of when they are accessed. This will reduce some hitches while playing Half-Life 2 Linux Server - Added "-pidfile" command line argument to output a pid file on startup Condition Zero - Fixed "Your server is out of date Please update and restart" error Quote Link to comment Share on other sites More sharing options...
ParoxysM Posted January 11, 2005 Share Posted January 11, 2005 - Weapon script files are preloaded at startup, instead of when they are accessed. This will reduce some hitches while playing Half-Life 2 No wonder I was unable to switch weapons Quote Link to comment Share on other sites More sharing options...
Conan4Life Posted January 19, 2005 Share Posted January 19, 2005 LATEEST UPDATE added: the cs bot added :the map de_tides other minor changes Quote Link to comment Share on other sites More sharing options...
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