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Long-Awaited KOTOR II Mod Restores Missing Content, Faith in Humanity

 

Bioware's original Knight's of the Old Republic (KOTOR) was a smash hit on both the XBox and PC when it launched back in 2003. Anxious to mint fresh cash from its Star Wars IP, LucasArts commissioned the second title: Knights of the Old Republic II: The Sith Lords. Obsidian Entertainment was tapped for the task and given just a year to develop a sequel to what was considered one of the best (if not the best) games of 2003. KOTOR II began promisingly; early stages of the game offered at least as much immersion and character development as the original. As players progressed, however, the unfinished nature of the product became increasingly apparent. KOTOR II doesn't reach a climatic finale so much as it just stops.

 

 

That cheesed some Star Wars fans off. Once modders realized that Obsidian had actually shipped a tremendous amount of half-completed content, characters, storylines, and even revisions to the game's ending, the chase was on to bring these goodies back into the game and "restore" KOTOR II to what its designers originally envisioned. Nine times out of 10, these ambitious mod projects go nowhere, but KOTOR II is an exception. As of a week ago, the Restoration Content Mod (maintained and headed by DeadlyStream forum member Stoney) entered open beta.

 

Ars Technica has details on the mod's full contents, but this is no dialog tree update with a few animations tossed in; the changes introduced into the game are themselves significant. On a related note, the Restoration Content Mod is not the same thing as the Sith Lords Restoration Project that's headquartered over at Team-Gizka. That particular mod is still under development (the team lead has sworn to finish it, though he gives no time frame). Team-Gizka's restoration is rumored to be even more complete than the open beta of RCM that's now available—hopefully gamers will have the chance to download both flavors and compare them. KOTOR II was a good game that could've been great—hopefully the RCM pushes the title over the wall.

 

 

http://www.deadlystream.com/showthread.php?t=339

 

http://www.deadlystream.com/downloads.php?do=file&id=10

 

mirror 1

http://www.beer-garden.org/bg2/modules/wfd...d=1&lid=197

 

mirror 2

http://swmod.com/mods/TSL_Restored_Content_mod_vers_14.rar

 

 

 

 

1. Description:

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Restores a lot of cut content in KOTOR (TSL)

 

2. Install:

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IMPORTANT NOTE! THE INSTALL WILL FAIL IF THIS IS NOT DONE FIRST!

1) The following files in the "Modules" folder, located here "C:\Program Files\LucasArts\SWKotOR2\Modules" by default must have "Read-only" unchecked for the installer to function properly:

211TEL_dlg.erf

401DXN_s.rim 401DXN_dlg.erf

702KOR_dlg.erf 702KOR_s.rim

853NIH_s.rim

The following files are located in the LucasArts\SWKotor2\lips folder

301NAR_loc.mod

303NAR_loc.mod

601DAN_loc.mod

602DAN_loc.mod

605DAN_loc.mod

610DAN_loc.mod

To do this quickly right click on the "Modules" folder and select "Properties". Under the "General" tab near the bottom uncheck "Read-only" and click the "Apply" button (if "Read-only" was not checked skip to step 2). A new window will pop up. Select "Apply changes to this folder, subfolders, and files" and click OK.

 

 

3. Uninstall:

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The files listed below may have been modified during the installation of this mod:

 

4.Mod compatibility:

Prologue - Peragus - Harbinger Correction Mod (1.1) by Ulic

Sion's Arrival to Peragus Fix (2.0) by Zbyl

Coruscant - Jedi Temple by DeathDisco

 

5.Mod Incompatibility:

As of now M478 will not work with this mod.

USM will need a patch

 

Distribution Notes:

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A special ThankYou to Kreia/Jinger for allowing us to include his Dantooine_Rebuilt_Enclave mod as part of this restoration. He did an awesome job and there was no way to improve it!

Thank you to Usagi of the Voice Acting Club http://voiceacting.proboards.com/index.cgi?

For her role as Kaevee.

A big Thanks to SWfan28 for a lot of the scripting and help he gave.

As always thanks to Stoffe for the TSL patcher and the help over at LF and to Fred Tetra for creating Kotor Tool and the many others at Lucas Forums for their help.

Thanks to Lord of Hunger for Beta testing and ideas to improve the mod.

Thanks to HassatHunter “zealous bug hunter” for his bug finding abilities.

Thanks to TriggerGod , Pra_Viilon, Garfield ,JoeW J,Vpuppet and DarthDac for Beta testing

Thanks to DeadlyStream for giving us space on his forums

 

This mod may not be modified or distributed without the explicit permission of the authors.

 

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

 

It is recomended to have a fresh install of TSL and official patch 1.0b the movie and sound patches are optional. Also it would be best to start a fresh game with no old saves and please follow the readme or the install will fail.

Other than that enjoy and this is for all of you!

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