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Catalyst™ 8.4


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Catalyst 8.4 Release Notes

 

Resolved Issues for the Windows Vista Operating System

 

- Company of Heroes: Setting the in-game options to maximum levels no longer results in the game exiting to the desktop after the game has completed loading. Further details can be found in topic number 737-32600

- Crysis: Setting the Catalyst™ Control Center->Advanced View->3D->Standard Settings to Optimal Quality and having certain in game option settings no longer results in the game failing to render properly. Further details can be found in topic number 737-33395

- Doom 3: Setting the in game options to Ultra Quality and the screen size to 1600x1200 no longer results in the image next to the text failing to be rendered. Further details can be found in topic number 737-32603

- Hellgate: London: Flickering is no longer noticed when quitting and then relaunching the game when the in-game setting are set to their maximum levels. Further details can be found in topic number 737-32604

- Lost Planet: Setting AA to either 4x or 8x no longer results in the game failing to respond. Further details can be found in topic number 737-28492

- Tabula Rasa: Setting the graphics option to enable Deferred Lighting and Dynamic Shadows no longer results in corruption being displayed. Further details can be found in topic number 737-32597

- Tomb Raider Anniversary: Performance improvements are now noticed when playing the game with CrossFire™ enabled. Further details can be found in topic number 737-32598

 

Resolved Issues for the Windows XP Operating System

 

- 3DMark05/06: A performance drop is no longer noticed when running the benchmark under Windows XP. Further details can be found in topic number 737-33497

- Lost Planet: Setting AA to either 4x or 8x no longer results in the game failing to respond. Further details can be found in topic number 737-28492

 

Known Issues Under the Windows Vista Operating System

 

- Crysis: Momentary corruption may be noticed in the body of water when a soldier pierces through the clouds. Further details can be found in topic number 737-32599

- Unreal Tournament 3: The game may intermittently fail to launch when a map has texture detail set to maximum. Further details can be found in topic number 737-31189

 

Known Issues Under the Windows XP Operating System

 

- Enemy Territory: Quake Wars may have corruption on the water and sky after increasing the game resolution. Restarting the game at that higher resolution or issuing reloadImages command in the game console corrects the corruption. This issue only impacts graphics cards up to the ATI Radeon™ X850. Further details can be found in topic number 737-29947

 

Known Issues Under the Windows XP Professional x64 Edition

 

- Unreal Tournament 3: Changing the in-game display resolution may result in corruption being noticed. Further details can be found in topic number 737-33470

- Running an OpenGL application and attempting to rotate the desktop may result in corruption being noticed. Further details can be found in topic number 737-29556

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