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As for Wargasm, I think he's still stuck in the "floppy disk" era of games, so he'll keep discrediting them till he himself has a hard drive crash & finally upgrades to a newer system not of the "older" age

Funny you mention that. I was looking at some old socket 7 boards trying to scrounge the 3 capacitors to fix this gigabyte board. None of the old boards, even the P2 Tyan board had the right caps. Ratings seem to be going up as the boards get newer.

 

Nem, Now that you started it, I have to tell everyone "MY COMPUTER IS FASTER THAN YOURS"

but you know this, I noticed you dont list your specs. :lol:

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Nem, Now that you started it, I have to tell everyone "MY COMPUTER IS FASTER THAN YOURS"

but you know this, I noticed you dont list your specs.

 

Not for long good buddy, NOT for long :lol:

 

Muhahahahahaha!!!

 

 

-- Nem

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WOOHOO!!

 

Ubisoft and Crytek are proud to announce that Far Cry™ has gone gold! The game is scheduled to release in the UK on March 26th.

 

Also rumor of a 3rd single-player demo coming on the 15th. My question is where is the multiplayer demo?

 

Damn, hope I have my new video card by the time this game is released. :unsure:

 

Dragon

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San Francisco - March 09, 2003 - Ubisoft™, one of the world's largest video game publishers, announced its highly-anticipated tactical tropical shooter, Far Cry™ has gone gold. Far Cry is scheduled to release on March 23, and in anticipation for the Far Cry launch, Ubisoft has commissioned two more action-packed single-player demos to release in March. The Far Cry "Research" demo is currently available online and appears as the featured demo on PC Gamer's April issue demo disc, which hits newsstands on March 16. The third and final demo, entitled "Boat," is a Windows XP demo that will release worldwide on March 15. Far Cry will be available for the PC for a suggested retail price of $39.99.

 

"We wanted to do something special for the supportive Far Cry community to commemorate reaching its gold milestone," said Tony Kee, vice president of marketing at Ubisoft. "More than one million people feverishly downloaded Far Cry's first single-player demo, and we expect to see the same excitement for the upcoming "Research" and "Boat" demos. We know the demos will only increase gamers desire to play the final game on March 23."

 

Far Cry boasts the critically-acclaimed, proprietary CryENGINE, and its huge game environments, deadly A.I., and the longest view-distance ever witnessed in a first-person shooter are destined to become benchmarks in the genre. The CryENGINE powers the game's non-scripted AI allowing players to play the game again and again utilizing different tactics and strategic approaches each time. Far Cry redefines the meaning of re-playability. Players will experience an unprecedented level of immersion as they uncover the game's many intricacies and unbelievable attention to detail.

 

Additionally, Far Cry will ship with the intuitive, Sandbox Editor™. CryENGINE technology allows for the easiest, most user-friendly map-editing tools ever created. Players can build their own maps, re-construct game levels, and switch from editing to playing on the fly with one simple command. The editor's key component is its "What You See is What You Play" real-time editing feature, allowing players to actually play the game from within the editor itself, making the transition from creating to playing instantaneous. Please visit www.farcry.ubi.com for the latest information and assets from Far Cry.

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I am truly looking forward to this game. Looks like it has alot of promise thanx to that Demo I played of it. Now I have to keep my eyes open for the new demos that are being released soon.

 

-- Nem

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The 2nd demo IS out!!! Played it a little already, but keep going back to my UT2k4 addiction....

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  • 2 weeks later...

Patches, get your patches HERE

 

list 'o fixes:

Far Cry Patch v1.1

 

This patch was released to fix a small number of bugs and to add functionality

to FarCry.

 

Details

 

1. We are aware of an issue causing players connecting to an internet based

multiplayer game to drop their connection and timeout during a connect. If you

find your connection stalling when joining a server, we recommend that players

retry the connection until it succeeds.

2. When hosting games on LAN with punkbuster, please remember to enable

pb_sv_lan 1 pb_sv_guidrelax 7.

3. We strongly recommend players host multiplayer games only through FarCry

dedicated server.

 

Single player

 

- Added toggle modes for Aim and Crouch

- Fixed numerous small bugs

- Fixed a crash when attempting to load more than one instance of FarCry

- Fixed bug with AI autobalance that sometimes caused it not to initialize

outside of DEVMODE

- Fixed issue where player spawns a little higher in the air after a load from

checkpoint.

- Improved AI saving state at checkpoints.

 

Multiplayer

 

- Fixed issue with FarCry anti-cheat kicking players connecting to non-similar

regions due to post process copy protection

- FarCry anti-cheat is now disabled by default (replaced with Punkbuster)

- Added support for All Seeing Eye

- Added Punkbuster support

- Added new netcode optimizations, vehicles now use significantly less

bandwidth in client to server updates. Mounted weapons no longer generate

packets when not being used. Included various other packet compressions.

- Added network commands to help players tune the network rates for better

performance, including the following commands:

 

cl_cmdrate - Limit the number of command packets sent from client to server

sv_maxcmdrate - Limit the max cmd rate clients can specify

cl_updaterate - Limit the number of update packets sent from the server

sv_maxupdaterate - Limit the max updates clients can specify

cl_maxrate - Max bits per second can be adjusted

sv_maxrate_lan or sv_maxrate (for non lan, ie internet) will limit the cl_rate

allowed on the clients

sv_DedicatedMaxRate - To change the server update speed

 

- LAN servers now restricted to LAN IP's

- Configurable ubi.com ports sv_auth_port (port directing ubi.com cdkey

authentication) and sv_regserver_port (port used to register servers with

ubi.com) for admins.

- Added ability to disable server address publishing with command sv_servertype

"NET"

- Fixed some issues with sv_port variable

- Open query protocol to allow monitoring of the server with external tools

- Server config can now be anywhere with any name

- Improved priority based network system (below a certain limit it was not

sending, now it does)

- Fixed adjustable cmdrate with vehicles

- Fixed command line joining, there was still a little problem

- Added some optimizations to UI system drawing/updating

- Fixed bug where "Join game button" no longer worked in multiplayer UI

- Fixed issue with dedicated server running on Windows 2003 Server edition

- Fixed bug when players get out from a vehicle, the player will go in standing

pose (no crouch or prone).

- The message "drop your weapon to take this other weapon" will disappear only

when the player go away from this weapon, not immediately.

- Fixed no pain sounds if an explosion didn't really hurt the player.

 

Other

 

- Improved shader speed (up to two times faster) for NVidia Geforce FX cards on

very high settings

- Fixed fog bug with NVidia drivers

- Added support for NVidia NV40 chipset

- Fixed realtime shadows from blended trees

- Made improvements to lighting shaders on very high settings

- Fixed bug with lake reflections

- Added support fro PS3.0 shader profile

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I have to say that I'm very impressed w/ this game & THANK YOU to Dragon for bringing it over to my place yesterday to let me see it in action. The demo's can't even touch this finished product & don't do it any justice. I'll be grabbing the new patch for it soon.

 

-- Nem :rolleyes:

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